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<blockquote data-quote="Ripper612" data-source="post: 315605" data-attributes="member: 41660"><p>I think before we look at different defensing formations, the AI must be sorted out. The AI of the defense, for me, will have the biggest impact on improving the game. It must be challenging to break the line.</p><p></p><p>1. International games must have very tough defense. Scoring more than 2 tries should be a luxury against top ranked teams (springboks, all blacks). Penalty kicks will be used to take a shot at goal, for 3 points instead of kicking out because you know you are going to score. The game will be much more realistic.</p><p>2. Gang tackles. Not rugby 04 style. It must have an telling effect on the game. Induce pro's and con's for attacking and defensing team. (ex. big ball carrier taking up the ball is surely going to make some leg drive yards if one smaller player is tackling him, but could be a different story if 2 or 3 okes tackle him together.</p><p>3. The tackle must look/feel/be realistic. There is roughly 150 tackles in an average rugby match. Tackles is a huge aspect of the game. Getting the tackle right is a huge step in the right direction. </p><p>4. Get the AI to apply a 1st, 2nd and 3rd line of defense. </p><p>5. Improve the defense systems of the loose forwards at scrum time. In a real rugby match it is almost impossible for the 8th man to score from behind the scrum.</p><p>6. I have read about applying different kinks of tackles. Normal/hard/wrap. These must also have an effect. The hard tackles must take away more stamina etc.</p></blockquote><p></p>
[QUOTE="Ripper612, post: 315605, member: 41660"] I think before we look at different defensing formations, the AI must be sorted out. The AI of the defense, for me, will have the biggest impact on improving the game. It must be challenging to break the line. 1. International games must have very tough defense. Scoring more than 2 tries should be a luxury against top ranked teams (springboks, all blacks). Penalty kicks will be used to take a shot at goal, for 3 points instead of kicking out because you know you are going to score. The game will be much more realistic. 2. Gang tackles. Not rugby 04 style. It must have an telling effect on the game. Induce pro's and con's for attacking and defensing team. (ex. big ball carrier taking up the ball is surely going to make some leg drive yards if one smaller player is tackling him, but could be a different story if 2 or 3 okes tackle him together. 3. The tackle must look/feel/be realistic. There is roughly 150 tackles in an average rugby match. Tackles is a huge aspect of the game. Getting the tackle right is a huge step in the right direction. 4. Get the AI to apply a 1st, 2nd and 3rd line of defense. 5. Improve the defense systems of the loose forwards at scrum time. In a real rugby match it is almost impossible for the 8th man to score from behind the scrum. 6. I have read about applying different kinks of tackles. Normal/hard/wrap. These must also have an effect. The hard tackles must take away more stamina etc. [/QUOTE]
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