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<blockquote data-quote="marb10" data-source="post: 316156" data-attributes="member: 40563"><p>In professional rugby, you seldom see every forward going into a ruck. The X button that puts players into rucks should be more effective i.e one tap of X puts one player into ruck, whilst the rest of the forwards fan out along the D line like this; Pillars - Two players close, either side of the ruck. Key - Sets on the first reciever/forward inside of the flyhalf. Block - Sets inbetween the pillar and the key. Perhaps the player's "positioning stat" could affect their positioning around the ruck e.g. Standing offside, too far away from the ruck; opening up gaps.</p><p></p><p>If the user decides to flood the ruck with forwards in an attempt to counter- ruck then you can add more players by pressing the X button. The success rate of over-turning the ruck depends on the player's individual rucking ability, both offence and defence, how many players are in the ruck and also the tackled players ability to place the ball back (This could be part of the handling stat?) Hastily adding players to a ruck could result in the "coming in from the side" offence etc.</p><p></p><p>Allow backs to enter rucks; if a play see's the ball go from one side of the pitch to the other, then the back line is required to ruck out until the forwards arrive. </p><p></p><p>Allow the back 3 to work more effectively on D e.g. If the fullback catches the ball, the wingers should link up and provide support.</p></blockquote><p></p>
[QUOTE="marb10, post: 316156, member: 40563"] In professional rugby, you seldom see every forward going into a ruck. The X button that puts players into rucks should be more effective i.e one tap of X puts one player into ruck, whilst the rest of the forwards fan out along the D line like this; Pillars - Two players close, either side of the ruck. Key - Sets on the first reciever/forward inside of the flyhalf. Block - Sets inbetween the pillar and the key. Perhaps the player's "positioning stat" could affect their positioning around the ruck e.g. Standing offside, too far away from the ruck; opening up gaps. If the user decides to flood the ruck with forwards in an attempt to counter- ruck then you can add more players by pressing the X button. The success rate of over-turning the ruck depends on the player's individual rucking ability, both offence and defence, how many players are in the ruck and also the tackled players ability to place the ball back (This could be part of the handling stat?) Hastily adding players to a ruck could result in the "coming in from the side" offence etc. Allow backs to enter rucks; if a play see's the ball go from one side of the pitch to the other, then the back line is required to ruck out until the forwards arrive. Allow the back 3 to work more effectively on D e.g. If the fullback catches the ball, the wingers should link up and provide support. [/QUOTE]
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