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<blockquote data-quote="wellingtonlion" data-source="post: 319167" data-attributes="member: 41911"><p>I would personally like to see defenders working together for example, one defender holding off in-case of a hand off and at the same time marking the 2nd attacker. while the other defender attempts to tackle the ball carrier.i also reckon gang tackles would be great to see for example if there was an attacker trying to penetrate a gap you would get two or more men comiting to the tackle, or when you are defending on you're goal line. Another feature to work on would be a attribute like "try stopper" where on break aways a player with this attribute would make a much more successful at tackling the ball carrier than other players. This can also count for those trys witch a scored right in the corner and are usually tackled when they dive. Obviously tackle animations need to be improved but also pressing a certain button when tackling effects the out come. for example before tackling you press circle, this will make you tackle the player high and around the chest area witch would be suitable for holding up the player and creating mauls. Pressing x will make you tackle the player around is ankles and create a normal ruck and pressing circle would be aggresive for example drive the player back or lifting the player or flatten the guy. dive tackles on the other hand will be determined by how far away yo are from the player. if you are breating down the guys neck then you are most likely to do the normal tackle animation. but if you were a meter away then you would just dive into the tackle. but if you were ages away then you would do desperation stuff like ankle taps and grabbing jerseys.</p></blockquote><p></p>
[QUOTE="wellingtonlion, post: 319167, member: 41911"] I would personally like to see defenders working together for example, one defender holding off in-case of a hand off and at the same time marking the 2nd attacker. while the other defender attempts to tackle the ball carrier.i also reckon gang tackles would be great to see for example if there was an attacker trying to penetrate a gap you would get two or more men comiting to the tackle, or when you are defending on you're goal line. Another feature to work on would be a attribute like "try stopper" where on break aways a player with this attribute would make a much more successful at tackling the ball carrier than other players. This can also count for those trys witch a scored right in the corner and are usually tackled when they dive. Obviously tackle animations need to be improved but also pressing a certain button when tackling effects the out come. for example before tackling you press circle, this will make you tackle the player high and around the chest area witch would be suitable for holding up the player and creating mauls. Pressing x will make you tackle the player around is ankles and create a normal ruck and pressing circle would be aggresive for example drive the player back or lifting the player or flatten the guy. dive tackles on the other hand will be determined by how far away yo are from the player. if you are breating down the guys neck then you are most likely to do the normal tackle animation. but if you were a meter away then you would just dive into the tackle. but if you were ages away then you would do desperation stuff like ankle taps and grabbing jerseys. [/QUOTE]
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