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Rugby...CHALLENGE??
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<blockquote data-quote="sanzar" data-source="post: 59563"><p>I personally didn't really think RC had many good idea's in all honesty... Line outs had no thought put into them, punting was the same, passing was alright but basically the same as WCR, rucks didn't seem to have any thought put into them, the barge tackle was still easy to exploit despite its tweaking, and there were no tactical in game options like R06 etc... it all seemed really shallow to me.</p><p></p><p>In RL2 however, they had all these great idea's like having 'total control passing' (which is a bit hit and miss, but definately sets up well for a sequel), one on one strips, attacking shoulder charges, dummy half scoots, an in game video ref, a Franchise Mode that let you go through club and rep stages in real tournaments, Online Play etc... It just sounded brilliant! But maybe that's what the problem was, they tried to do TOO much and the game as a whole ended up suffering for it... so in the end we were left with a game that was graphically gorgeous and had all these great idea's, but was fundamentally flawed in several key area's of their implementation and it ruined the whole game... </p><p>But hey, I still reckon it's a GREAT platform for RL3! I just hope they deal with movement, offloading and tackling, as they all need to be totally overhauled! Passing was problematic, but I think it had the right idea and really just needs tweaking.</p></blockquote><p></p>
[QUOTE="sanzar, post: 59563"] I personally didn't really think RC had many good idea's in all honesty... Line outs had no thought put into them, punting was the same, passing was alright but basically the same as WCR, rucks didn't seem to have any thought put into them, the barge tackle was still easy to exploit despite its tweaking, and there were no tactical in game options like R06 etc... it all seemed really shallow to me. In RL2 however, they had all these great idea's like having 'total control passing' (which is a bit hit and miss, but definately sets up well for a sequel), one on one strips, attacking shoulder charges, dummy half scoots, an in game video ref, a Franchise Mode that let you go through club and rep stages in real tournaments, Online Play etc... It just sounded brilliant! But maybe that's what the problem was, they tried to do TOO much and the game as a whole ended up suffering for it... so in the end we were left with a game that was graphically gorgeous and had all these great idea's, but was fundamentally flawed in several key area's of their implementation and it ruined the whole game... But hey, I still reckon it's a GREAT platform for RL3! I just hope they deal with movement, offloading and tackling, as they all need to be totally overhauled! Passing was problematic, but I think it had the right idea and really just needs tweaking. [/QUOTE]
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