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Scrum resets
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<blockquote data-quote="Ragey Erasmus" data-source="post: 1001342" data-attributes="member: 56232"><p>My 2 cents:</p><p></p><p>1) Front rows definitely do collapse the scrum intentionally. A huge chunk of scrum resets happen before the ball is even in so they are just pratting about trying to get some advantage.</p><p>2) The reason for a lot of the pratting about is that winning a penalty at the scrum is far more valuable than winning the scrum</p><p>3) Therefore increasing the rate of penalties and cards will, in my opinion, make scrums even worse to the extent they operate as little more than mechanisms to get penalties and cards with no desire to be used as a platform to restart the game. At this point there is no reason to have them any more.</p><p></p><p>For the above reason, I am against increasing the sanction at scrums and believe the way to solve it is to reduce the means of collapse before the ball goes in and to increase the value of a completed scrum relative to a penalty. My solution is:</p><p></p><p>1) When set is called, the 2 sides come together but the "hit" MUST be removed. This is where the silly buggers happen and where most collapses happen. The 2 sides should be taking the weight and properly positioned to push but there should be no pushing until the ball is in.</p><p>2) The scrum half should have 3 seconds to feed the ball from the time the ref steps aside from the tunnel.</p><p>3) Once the ball is in then the 2 sides can push.</p><p></p><p>In addition I'd say the scrum half of the defending team should be required to stand further back so they cannot simply tackle a player the second they pick up the ball. Personally I think they should stand behind the back foot of the 8. This should increase the potential gain for the attacking team if they get the ball out. I don't think this would completely solve it but I think it would go a long way to addressing the problem of scrums being used to get penalties, not restart the game.</p></blockquote><p></p>
[QUOTE="Ragey Erasmus, post: 1001342, member: 56232"] My 2 cents: 1) Front rows definitely do collapse the scrum intentionally. A huge chunk of scrum resets happen before the ball is even in so they are just pratting about trying to get some advantage. 2) The reason for a lot of the pratting about is that winning a penalty at the scrum is far more valuable than winning the scrum 3) Therefore increasing the rate of penalties and cards will, in my opinion, make scrums even worse to the extent they operate as little more than mechanisms to get penalties and cards with no desire to be used as a platform to restart the game. At this point there is no reason to have them any more. For the above reason, I am against increasing the sanction at scrums and believe the way to solve it is to reduce the means of collapse before the ball goes in and to increase the value of a completed scrum relative to a penalty. My solution is: 1) When set is called, the 2 sides come together but the "hit" MUST be removed. This is where the silly buggers happen and where most collapses happen. The 2 sides should be taking the weight and properly positioned to push but there should be no pushing until the ball is in. 2) The scrum half should have 3 seconds to feed the ball from the time the ref steps aside from the tunnel. 3) Once the ball is in then the 2 sides can push. In addition I'd say the scrum half of the defending team should be required to stand further back so they cannot simply tackle a player the second they pick up the ball. Personally I think they should stand behind the back foot of the 8. This should increase the potential gain for the attacking team if they get the ball out. I don't think this would completely solve it but I think it would go a long way to addressing the problem of scrums being used to get penalties, not restart the game. [/QUOTE]
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