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<blockquote data-quote="gingergenius" data-source="post: 464934" data-attributes="member: 33219"><p>Ok, so overall I'd give this game a 7.5/10 - which is good. The two strongest features - the fact that it looks great and is enjoyable enough that I consider my money well spent. For Sidhe's first game in the series I want to commend them for an outstanding effort - hopefully if they plan on releasing any more games in the next four years they'll have a fine template to build on.</p><p></p><p>There are, however, a lot of things to improve, and I don't think there's very much debate here either. I'll start with the easiest:</p><p></p><p><strong>Customising Game</strong></p><p>- Not being able to move players between the Premiership/ Pro12/ Top 14. I can't think of any other games with licensing rules this strict. Needs sorting.</p><p>- Not being able to add players to rosters without removing others. This just makes no sense.</p><p>- Instead of the 50 or so custom kits sidhe have designed, can we have templates (ie. hoops, quarters etc.) and fill them with whichever colours we want?</p><p>- Why did you have to make the unlicensed international kits look like flags? I think I'm playing rugby league every time I play with England...</p><p></p><p><strong>Customising Players</strong></p><p><strong></strong>- There should be a 'scrummaging' attribute, one for 'kick power'. While editing a player's attributes, his overall rating should be shown on the screen.</p><p>- An option for players to have tape around their heads</p><p>- An option for players to have their socks down</p><p></p><p><strong>Rosters</strong></p><p><strong></strong>- not all European players are that bad. Correcting rosters (and making them up to date for this season, in light of the licensing issues I mentioned above) is taking me AGES.</p><p>- For South Africans, I understand not having the license, but could you make all the players as real and then give them a name like T.Mwarirati, a B.de Lespis, a B.Haboona etc. so that it's easier to edit them?</p><p></p><p>Otherwise, as I said, superb. This next section may prove more difficult to correct:</p><p></p><p><strong>Gameplay (all noted from playing on Hard)</strong></p><p><strong></strong>- Passing. It's incredibly frustrating the amount of simple passes that are chucked miles behind the intended recipient. And no team is capable of scoring some of the tries I concede thanks to incredibly long ambitious passes infield that manage to find their target amongst a sea of my defenders.</p><p>- Tackling. Too many tackles are broken, it's unrealistic.</p><p>- Knock-ons. Too many knock-ons - unrealistic.</p><p>- Scrums. I like this feature, perhaps with a scrummaging stat added the average of the 3 front row players could make the scrum meter faster/ slower for each team depending on how good they are.</p><p>- Scoring tries. There needs to be an animation for sliding over the line.</p><p>- There needs to be an option for the 10 to sit back in the pocket.</p><p>- Drop goals - I don't need to say.</p><p>- TMO - when a player knocks on when trying to score, he gets the scrum 5. It should be the defending team.</p><p>- Goal kicking. Can you make the ring around which the slider goes darker or just more visible? Sometimes I can't pick it up at all, especially when the whitewash saying 22 is in the way.</p><p></p><p>Otherwise, as I said it's a fantastic game.</p></blockquote><p></p>
[QUOTE="gingergenius, post: 464934, member: 33219"] Ok, so overall I'd give this game a 7.5/10 - which is good. The two strongest features - the fact that it looks great and is enjoyable enough that I consider my money well spent. For Sidhe's first game in the series I want to commend them for an outstanding effort - hopefully if they plan on releasing any more games in the next four years they'll have a fine template to build on. There are, however, a lot of things to improve, and I don't think there's very much debate here either. I'll start with the easiest: [B]Customising Game[/B] - Not being able to move players between the Premiership/ Pro12/ Top 14. I can't think of any other games with licensing rules this strict. Needs sorting. - Not being able to add players to rosters without removing others. This just makes no sense. - Instead of the 50 or so custom kits sidhe have designed, can we have templates (ie. hoops, quarters etc.) and fill them with whichever colours we want? - Why did you have to make the unlicensed international kits look like flags? I think I'm playing rugby league every time I play with England... [B]Customising Players [/B]- There should be a 'scrummaging' attribute, one for 'kick power'. While editing a player's attributes, his overall rating should be shown on the screen. - An option for players to have tape around their heads - An option for players to have their socks down [B]Rosters [/B]- not all European players are that bad. Correcting rosters (and making them up to date for this season, in light of the licensing issues I mentioned above) is taking me AGES. - For South Africans, I understand not having the license, but could you make all the players as real and then give them a name like T.Mwarirati, a B.de Lespis, a B.Haboona etc. so that it's easier to edit them? Otherwise, as I said, superb. This next section may prove more difficult to correct: [B]Gameplay (all noted from playing on Hard) [/B]- Passing. It's incredibly frustrating the amount of simple passes that are chucked miles behind the intended recipient. And no team is capable of scoring some of the tries I concede thanks to incredibly long ambitious passes infield that manage to find their target amongst a sea of my defenders. - Tackling. Too many tackles are broken, it's unrealistic. - Knock-ons. Too many knock-ons - unrealistic. - Scrums. I like this feature, perhaps with a scrummaging stat added the average of the 3 front row players could make the scrum meter faster/ slower for each team depending on how good they are. - Scoring tries. There needs to be an animation for sliding over the line. - There needs to be an option for the 10 to sit back in the pocket. - Drop goals - I don't need to say. - TMO - when a player knocks on when trying to score, he gets the scrum 5. It should be the defending team. - Goal kicking. Can you make the ring around which the slider goes darker or just more visible? Sometimes I can't pick it up at all, especially when the whitewash saying 22 is in the way. Otherwise, as I said it's a fantastic game. [/QUOTE]
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