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<blockquote data-quote="Sebe" data-source="post: 310386" data-attributes="member: 40629"><p>I think the importance of a realistic physics engine has become SO apparent of late - Madden could not have recieved much more criticism for its canned animations and unrealistic physics engine which allows smaller players to bulldoze larger ones and break through gang tackles. We do NOT want our rugby game to head in the same direction, and it should be sorted out NOW for this generation of rugby games, on which we can build in the future, and not have a lacklustre engine which will be built upon in a piecemeal fashion in the coming months.</p><p></p><p>It should also go without saying that for this generation, not having online play is financial suicide and is an absolute MUST for this game.</p><p></p><p>Quick tap penalties have to work MUCH better - they have to be QUICK and not have to wait for opposition to retreat.</p><p></p><p>A multitude of tackle animations is also key.</p></blockquote><p></p>
[QUOTE="Sebe, post: 310386, member: 40629"] I think the importance of a realistic physics engine has become SO apparent of late - Madden could not have recieved much more criticism for its canned animations and unrealistic physics engine which allows smaller players to bulldoze larger ones and break through gang tackles. We do NOT want our rugby game to head in the same direction, and it should be sorted out NOW for this generation of rugby games, on which we can build in the future, and not have a lacklustre engine which will be built upon in a piecemeal fashion in the coming months. It should also go without saying that for this generation, not having online play is financial suicide and is an absolute MUST for this game. Quick tap penalties have to work MUCH better - they have to be QUICK and not have to wait for opposition to retreat. A multitude of tackle animations is also key. [/QUOTE]
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