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<blockquote data-quote="mtsten13" data-source="post: 314101" data-attributes="member: 41347"><p>I have been desperately hoping for a new rugby game having played rugby 06 to exhaustion and so would like to throw in a couple of comments. Having just trauled threw the entire thread to see what ideas seemed the best, these are what I found particularly important, and hopefully this can serve as a helpful if incomplete summary of the previous 30 pages:</p><p></p><p><u>1) <strong>PLEASE, HB, TAKE NOTICE OF RANGER'S IDEAS, particular his posts #13, #86, #138 on Attacking controls, scrummaging and the breakdown and rucking vs supporting forwards - Gold Dust!!! </strong></u></p><p></p><p>2) With such good options for stepping, handoffs, hitchkicks etc as suggested by Ranger, it would be awesome to be able to run and ruck with the freedom afforded by sevens. It shouldn't be too hard to add in, even if it played pretty much like 15s but with 7 players it could be a lot of fun.</p><p></p><p>3) To quote londonirishboy “I want to see big number 8s bulldozing through 3 men gang tackles and pulling 4 men over for a close range tryâ€. I cannot speak for 08 not having played it, but the forwards in 06 were pretty useless to run with unless they had speed or could break a tackle, but even then it was only very rarely. One of the other posters mentioned having different motion capture for forwards and backs and I have NO idea how affordable this would be, but they really should try to make a forwards height, weight and strength have an actual impact in a contact situation, rather than these just being arbitrary statistics. It would be particuarly good if the speed at which they took the ball was factored into how many yards they gain. In 06 they didn't really gain any.</p><p></p><p>4) The offloading in 06 was incredibly frustrating at times as you could go almost the length of the pitch in a beautifully fluid, sweeping move, only for the ball to be magically intercepted or passed inside instead of outside.</p><p></p><p>5) As has already been mentioned it needs to have some much harder difficulty modes, realised through intelligent attack, and tight defense. For example on the hardest difficulty setting the AI should be stringing together sidesteps, offloads, set pieces, chips and finishing two on ones. In defence on should tap tackle if a player gets past and try to tackle into touch.</p><p></p><p>6) The ability to edit the rosters (this would be really easy), with players playing out of position not being so severely handicapped. A good suggestion for this was that players would have a core set of of stats which would receive bonuses when they played in their preferred position.</p><p></p><p>7) It would be cool if Morale and Form actually counted for something and were boosted by thing like Man of the Match awards and setting records ( most tries in a season, most points in international tests etc).</p><p></p><p>8) Obviously a Pro Mode would be awesome, but if this is slightly unrealistic then it would be cool if one could select one player and play with them for the whole match for example.</p><p></p><p>9) I agree that at time the Star Players are a bit nuts, (BOD in particular), so instead of these it would be incredible if the atrributes such as Crash Ball and Tackle Breaker did what they said on the tin and also if there was scope for players to earn new attributes and to improve their stats/abilities throught training and match experience.</p><p></p><p>For me these are probably the key, issues, in particular the running and bringing forwards into the game more. With this having been said there are a few more things which it would nice to have, again depending on budget etc.</p><p></p><p>10) The commentary on 06 got horribly repetitive after a while, and while we can't expect commentary of Madden proportions, it would be nice if it actually matched up with the gameplay. Alongside this, pretty much everyone would like to see an imperfect referee on the pitch with touch judges and perhaps a TMO.</p><p></p><p>11) One thing which REALLY annoyed me about 06 was that you would get tackled just after you'd grubbered the ball and that there was no chip. So for the kicking process to be quicker and a chip and chase ability would be great.</p><p></p><p>12) Gay-guy wrote a quick post about the possibility of having holding a button in defence whereby one could move two players in for a tackle, one directly and one as a sweeper, as in FIFA which sounded doable and useful.</p><p></p><p>13) With interceptions playing an every greater role (think Wales in this years Six Nations), this needs to be brought in as a high-risk, high-reward option, along with the possibility for a blitz defence.</p><p></p><p>14) In this article <a href="http://www.gamescastlive.com/index.php/2010/04/16/what-we-want-in-rugby-2012/" target="_blank">http://www.gamescastlive.com/index.php/2010/04/16/what-we-want-in-rugby-2012/</a> the guy makes a nice point about using the d-pad to make backline moves (switches, scissors etc) on the fly. Again doable and value-adding.</p><p></p><p>15) There are a few more nice touches that would add realism such as worse kicking of the wrong foot, holding the ball up over the line, and reaching for the line.</p><p></p><p>Finally, and this is something which I haven't realy touched upon, but has been covered elsewhere, is the whole create a team/player/tournament and also having the actual major tournaments and leagues. Again, as with most people, the gameplay has to take precedence over graphics.</p><p></p><p>Hope this helps and<strong><u> in particular I hope that Rangers ideas are taken on board and that tackling etc is made more dynamic.</u></strong></p><p></p><p>Apologies if this is lengthy but I have been waiting for this for years!!!</p></blockquote><p></p>
[QUOTE="mtsten13, post: 314101, member: 41347"] I have been desperately hoping for a new rugby game having played rugby 06 to exhaustion and so would like to throw in a couple of comments. Having just trauled threw the entire thread to see what ideas seemed the best, these are what I found particularly important, and hopefully this can serve as a helpful if incomplete summary of the previous 30 pages: [U]1) [B]PLEASE, HB, TAKE NOTICE OF RANGER'S IDEAS, particular his posts #13, #86, #138 on Attacking controls, scrummaging and the breakdown and rucking vs supporting forwards - Gold Dust!!! [/B][/U] 2) With such good options for stepping, handoffs, hitchkicks etc as suggested by Ranger, it would be awesome to be able to run and ruck with the freedom afforded by sevens. It shouldn't be too hard to add in, even if it played pretty much like 15s but with 7 players it could be a lot of fun. 3) To quote londonirishboy “I want to see big number 8s bulldozing through 3 men gang tackles and pulling 4 men over for a close range tryâ€. I cannot speak for 08 not having played it, but the forwards in 06 were pretty useless to run with unless they had speed or could break a tackle, but even then it was only very rarely. One of the other posters mentioned having different motion capture for forwards and backs and I have NO idea how affordable this would be, but they really should try to make a forwards height, weight and strength have an actual impact in a contact situation, rather than these just being arbitrary statistics. It would be particuarly good if the speed at which they took the ball was factored into how many yards they gain. In 06 they didn't really gain any. 4) The offloading in 06 was incredibly frustrating at times as you could go almost the length of the pitch in a beautifully fluid, sweeping move, only for the ball to be magically intercepted or passed inside instead of outside. 5) As has already been mentioned it needs to have some much harder difficulty modes, realised through intelligent attack, and tight defense. For example on the hardest difficulty setting the AI should be stringing together sidesteps, offloads, set pieces, chips and finishing two on ones. In defence on should tap tackle if a player gets past and try to tackle into touch. 6) The ability to edit the rosters (this would be really easy), with players playing out of position not being so severely handicapped. A good suggestion for this was that players would have a core set of of stats which would receive bonuses when they played in their preferred position. 7) It would be cool if Morale and Form actually counted for something and were boosted by thing like Man of the Match awards and setting records ( most tries in a season, most points in international tests etc). 8) Obviously a Pro Mode would be awesome, but if this is slightly unrealistic then it would be cool if one could select one player and play with them for the whole match for example. 9) I agree that at time the Star Players are a bit nuts, (BOD in particular), so instead of these it would be incredible if the atrributes such as Crash Ball and Tackle Breaker did what they said on the tin and also if there was scope for players to earn new attributes and to improve their stats/abilities throught training and match experience. For me these are probably the key, issues, in particular the running and bringing forwards into the game more. With this having been said there are a few more things which it would nice to have, again depending on budget etc. 10) The commentary on 06 got horribly repetitive after a while, and while we can't expect commentary of Madden proportions, it would be nice if it actually matched up with the gameplay. Alongside this, pretty much everyone would like to see an imperfect referee on the pitch with touch judges and perhaps a TMO. 11) One thing which REALLY annoyed me about 06 was that you would get tackled just after you'd grubbered the ball and that there was no chip. So for the kicking process to be quicker and a chip and chase ability would be great. 12) Gay-guy wrote a quick post about the possibility of having holding a button in defence whereby one could move two players in for a tackle, one directly and one as a sweeper, as in FIFA which sounded doable and useful. 13) With interceptions playing an every greater role (think Wales in this years Six Nations), this needs to be brought in as a high-risk, high-reward option, along with the possibility for a blitz defence. 14) In this article [url]http://www.gamescastlive.com/index.php/2010/04/16/what-we-want-in-rugby-2012/[/url] the guy makes a nice point about using the d-pad to make backline moves (switches, scissors etc) on the fly. Again doable and value-adding. 15) There are a few more nice touches that would add realism such as worse kicking of the wrong foot, holding the ball up over the line, and reaching for the line. Finally, and this is something which I haven't realy touched upon, but has been covered elsewhere, is the whole create a team/player/tournament and also having the actual major tournaments and leagues. Again, as with most people, the gameplay has to take precedence over graphics. Hope this helps and[B][U] in particular I hope that Rangers ideas are taken on board and that tackling etc is made more dynamic.[/U][/B] Apologies if this is lengthy but I have been waiting for this for years!!! [/QUOTE]
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