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<blockquote data-quote="waldrosamu" data-source="post: 317034" data-attributes="member: 40557"><p>One thought I had on this would be to have tiers of suitability for a position, with all players having one primary position (maybe multiple for real utility players), and most having some secondary positions. Playing in a secondary position means reduced performance, but nothing like the horrors of out-of-position play in Rugby 08. For instance, Piri Weepu's primary position is 9, but he should have 10 as a secondary, because he's perfectly adequate cover there. Positionality should be specific to the jersey number, so most wingers, for example, will have a preferred wing. But in general, a specialty no. 11 should have 14 as a secondary position.</p><p></p><p>Beyond this, it would be good to have the compatibility of players to positions tailored to the closeness of the positions. So, making a prop your fullback is generally really bad, but playing a centre on the wing isn't going to be a complete disaster. </p><p></p><p>Ideally, suitability for a position (and the problems of playing out of position) would be all based on specific attributes: your prop is a bad fullback because he doesn't have the speed to get back for the ball, or the skill in kicking for touch, not just because he magically drops the ball every time you pass it to him. But it is probably a lot harder to design the game like this... *sigh*</p><p></p><p>Oh, and, like FIFA, it would be good to get an indication of the performance hit your player is taking by playing in a different position.</p><p></p><p>These are just some thoughts of mine. I'm going to be excited about this game no matter what. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="waldrosamu, post: 317034, member: 40557"] One thought I had on this would be to have tiers of suitability for a position, with all players having one primary position (maybe multiple for real utility players), and most having some secondary positions. Playing in a secondary position means reduced performance, but nothing like the horrors of out-of-position play in Rugby 08. For instance, Piri Weepu's primary position is 9, but he should have 10 as a secondary, because he's perfectly adequate cover there. Positionality should be specific to the jersey number, so most wingers, for example, will have a preferred wing. But in general, a specialty no. 11 should have 14 as a secondary position. Beyond this, it would be good to have the compatibility of players to positions tailored to the closeness of the positions. So, making a prop your fullback is generally really bad, but playing a centre on the wing isn't going to be a complete disaster. Ideally, suitability for a position (and the problems of playing out of position) would be all based on specific attributes: your prop is a bad fullback because he doesn't have the speed to get back for the ball, or the skill in kicking for touch, not just because he magically drops the ball every time you pass it to him. But it is probably a lot harder to design the game like this... *sigh* Oh, and, like FIFA, it would be good to get an indication of the performance hit your player is taking by playing in a different position. These are just some thoughts of mine. I'm going to be excited about this game no matter what. :) [/QUOTE]
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