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<blockquote data-quote="londonirishboy" data-source="post: 320513" data-attributes="member: 40581"><p>I like the idea that HB will try a few things with this ***le, experiment with different ideas and ways of working, even if some fail. Im not talking entirely new ball physics (although that would be good) but running styles, tackling graphics, scrummaging etc Lets have some weird tapping and rotating of the analogue stick to maul, tilting of the pad to rotate the scrum, lets have some blue sky thinking and other such management speak!</p><p></p><p>So what im trying to say is, Id be happier if they tried some new things and they were rubbish, than not trying anything at all and making a mediocre ***le that is great for about 20 minutes and then gets really boring.</p><p></p><p>In a bid to start this blue sky thinking, I would love to see mauls be determined by the coordination of the analogue sticks, like in Fight Night, so in order to drive the maul, the sticks would have to be aligned perfectly in a certain spot to do this, otherwise it breaks up and goes to ground. his should be difficult to achieve well (as real mauling is) and should become a real skill...</p><p></p><p>A similar thing could be in place for scrums, but timing would be an extra element, so on the "crouch" you have to tap the sticks, on "touch" you have to tap them again, on "engage" thats when you have to align the sticks as with the maul. Now, depending on the strength of your opposition scrum the task of aligning the analogue sticks is either more or less difficult, and if the timing is off for any element the scrum would collapse and, depending on who go it wrong, the reset could go to the other team, or a penalty if collapsing is deemed deliberate.</p><p></p><p>Thats all I have right now</p></blockquote><p></p>
[QUOTE="londonirishboy, post: 320513, member: 40581"] I like the idea that HB will try a few things with this ***le, experiment with different ideas and ways of working, even if some fail. Im not talking entirely new ball physics (although that would be good) but running styles, tackling graphics, scrummaging etc Lets have some weird tapping and rotating of the analogue stick to maul, tilting of the pad to rotate the scrum, lets have some blue sky thinking and other such management speak! So what im trying to say is, Id be happier if they tried some new things and they were rubbish, than not trying anything at all and making a mediocre ***le that is great for about 20 minutes and then gets really boring. In a bid to start this blue sky thinking, I would love to see mauls be determined by the coordination of the analogue sticks, like in Fight Night, so in order to drive the maul, the sticks would have to be aligned perfectly in a certain spot to do this, otherwise it breaks up and goes to ground. his should be difficult to achieve well (as real mauling is) and should become a real skill... A similar thing could be in place for scrums, but timing would be an extra element, so on the "crouch" you have to tap the sticks, on "touch" you have to tap them again, on "engage" thats when you have to align the sticks as with the maul. Now, depending on the strength of your opposition scrum the task of aligning the analogue sticks is either more or less difficult, and if the timing is off for any element the scrum would collapse and, depending on who go it wrong, the reset could go to the other team, or a penalty if collapsing is deemed deliberate. Thats all I have right now [/QUOTE]
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