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<blockquote data-quote="bear 8969" data-source="post: 329482" data-attributes="member: 41085"><p>My idea relates to some kind of manager mode.</p><p></p><p>Dont know if it has been mentioned already but you should NOT be able to purchase any player you want just because you have saved the money for them. Each team should posess some kind of percentage statistic regarding their sucesss in the league ie Northampton saints team performance statistic 85% then each player should have a similar statistic ie Dan Carter team expectation statistic 89%.</p><p>Each player will only consider a contract if the team stat is above their expectation stat and the money etc is right. This would mean dan carter would not 'CONSIDER' playing for the Saints unless they improve slightly etc.</p><p>You could easily base the player stat on their real life reputation and the team stat could include current win loss percentage, training facility level, staduim capacity/attendance etc.</p><p></p><p>Unknown players could also have this stat depending on their currrent abilities rather than reputation.</p><p></p><p>Surely this would not be too difficult and it would add a great dimension to the game making your journey to the top longer, more taxing and realistic.</p></blockquote><p></p>
[QUOTE="bear 8969, post: 329482, member: 41085"] My idea relates to some kind of manager mode. Dont know if it has been mentioned already but you should NOT be able to purchase any player you want just because you have saved the money for them. Each team should posess some kind of percentage statistic regarding their sucesss in the league ie Northampton saints team performance statistic 85% then each player should have a similar statistic ie Dan Carter team expectation statistic 89%. Each player will only consider a contract if the team stat is above their expectation stat and the money etc is right. This would mean dan carter would not 'CONSIDER' playing for the Saints unless they improve slightly etc. You could easily base the player stat on their real life reputation and the team stat could include current win loss percentage, training facility level, staduim capacity/attendance etc. Unknown players could also have this stat depending on their currrent abilities rather than reputation. Surely this would not be too difficult and it would add a great dimension to the game making your journey to the top longer, more taxing and realistic. [/QUOTE]
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