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<blockquote data-quote="Jonbeck" data-source="post: 339052" data-attributes="member: 43772"><p>These have probably already been mentioned, but I've only just picked up this thread and I haven't got the time to sift through 81 pages. My suggestions are:-</p><p> </p><p>1. This must have come up a million times but online multiplayer is a must, and I don't think any sports game on the 360 would stand a chance without it. No-one realistically expects 15 on 15 but as long as there is at least one vs one it'll be a big selling point (Many of the blokes I know won't even think about buying a game without online MP).</p><p> </p><p>2. Make the players noticeably different. Too many games just make all the players on a good team fast, and all the players on a poor team slow. The best football games make each player feel different to use by varying speed, shooting power, accuracy, chances of shrugging of a tackle, etc. Ye olde Jonah Lomu rugby did this pretty well and managed to make some of the forwards as effective attacking wise as the speedy wingers by making them more effective at handing off or being more likely to shrug off a tackle from a weaker player. Make average players feel average by making them less accurate passers/kickers, more easily tackled or more likely to knock on rather than just slowing them down.</p><p> </p><p>3. Momentum when it comes to rucks should be key. Too often have I played games where after a 15 yard run, the 3 forwards from my average to poor side are smashed off the ball by a single All Black. I'm not saying that using his superior skill and power the All Black couldn't win that ball , but if I've got 3 big players driving over after having had a 10 yard plus run up, and the AB has had to double back on himself, I would expect them to win the ball the majority of the time. </p><p> </p><p>Again, apologies if these points have already been raised.</p></blockquote><p></p>
[QUOTE="Jonbeck, post: 339052, member: 43772"] These have probably already been mentioned, but I've only just picked up this thread and I haven't got the time to sift through 81 pages. My suggestions are:- 1. This must have come up a million times but online multiplayer is a must, and I don't think any sports game on the 360 would stand a chance without it. No-one realistically expects 15 on 15 but as long as there is at least one vs one it'll be a big selling point (Many of the blokes I know won't even think about buying a game without online MP). 2. Make the players noticeably different. Too many games just make all the players on a good team fast, and all the players on a poor team slow. The best football games make each player feel different to use by varying speed, shooting power, accuracy, chances of shrugging of a tackle, etc. Ye olde Jonah Lomu rugby did this pretty well and managed to make some of the forwards as effective attacking wise as the speedy wingers by making them more effective at handing off or being more likely to shrug off a tackle from a weaker player. Make average players feel average by making them less accurate passers/kickers, more easily tackled or more likely to knock on rather than just slowing them down. 3. Momentum when it comes to rucks should be key. Too often have I played games where after a 15 yard run, the 3 forwards from my average to poor side are smashed off the ball by a single All Black. I'm not saying that using his superior skill and power the All Black couldn't win that ball , but if I've got 3 big players driving over after having had a 10 yard plus run up, and the AB has had to double back on himself, I would expect them to win the ball the majority of the time. Again, apologies if these points have already been raised. [/QUOTE]
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