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<blockquote data-quote="Dexter Tauvao" data-source="post: 363158" data-attributes="member: 39585"><p>Ah just a whack idea on drop goals I thought of this morning</p><p>The drop goal system in 06, and 08 had their merits, but I think we're average</p><p>I was thinking in Rugby 2012 they could go for a drop goal system that uses the goal kicking style meter</p><p>This is because not every drop goal has to be kicked at max power</p><p>(using less power would somewhat increase the accuracy of the shot)</p><p> </p><p>In Rugby League when you go for a drop goal the whole screen slows down and focusses on the drop kick</p><p>You could for example hit (circle) for ps3 and slow the game down and bring the goal kicking meter up</p><p>Sure it would move a HECK lot faster than when goal kicking, but it would mean you can adjust power and direction relatively easily</p><p>(we all know how to use the goal kicking meter right?) again, a better "kicking" stat could mean a slower meter with a bigger accuracy range</p><p>except this range could be lessened if youre on an angle (like it is in 08)</p><p> </p><p>If the game slows down (while the meter is charging), the opposition would also gain more control in trying to charge down drop goal attempts</p><p>And in fairness, drop goals are charged down a lot more than they can be in Rugby 08??</p><p> </p><p>Imagine you've set a pocket, hit pass to start the play then when your kicker catchs the ball, hit (circle) to bring up the meter, and then quickly tap (x) to start the meter- from there its just like goal kicking?</p></blockquote><p></p>
[QUOTE="Dexter Tauvao, post: 363158, member: 39585"] Ah just a whack idea on drop goals I thought of this morning The drop goal system in 06, and 08 had their merits, but I think we're average I was thinking in Rugby 2012 they could go for a drop goal system that uses the goal kicking style meter This is because not every drop goal has to be kicked at max power (using less power would somewhat increase the accuracy of the shot) In Rugby League when you go for a drop goal the whole screen slows down and focusses on the drop kick You could for example hit (circle) for ps3 and slow the game down and bring the goal kicking meter up Sure it would move a HECK lot faster than when goal kicking, but it would mean you can adjust power and direction relatively easily (we all know how to use the goal kicking meter right?) again, a better "kicking" stat could mean a slower meter with a bigger accuracy range except this range could be lessened if youre on an angle (like it is in 08) If the game slows down (while the meter is charging), the opposition would also gain more control in trying to charge down drop goal attempts And in fairness, drop goals are charged down a lot more than they can be in Rugby 08?? Imagine you've set a pocket, hit pass to start the play then when your kicker catchs the ball, hit (circle) to bring up the meter, and then quickly tap (x) to start the meter- from there its just like goal kicking? [/QUOTE]
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