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<blockquote data-quote="Don&#039;t Skip Leg Day" data-source="post: 329695" data-attributes="member: 35381"><p>I think that for the scrum you have have a side on view and listen to the ref's crouch touch pause engage (which should differ slightly between each ref). Then as this is happening you should counch all those features with both thumb sticks to make it realistic. </p><p></p><p>So you angle your props, try and get a fast hit and then drive up-wards. It would make that part of the game more real, challenging and fun. That way you can get a good hit or a rubbish hit and it effect how the scrum goes from there.</p><p></p><p>Hope that makes sense.</p><p></p><p>The stats of the srum should then set how stable your scrum is before the hit so a higher rated scrum will have a more stable hit with the weight of the pack and the scrumaging strneght power and fatigue all having effects on the total push.</p></blockquote><p></p>
[QUOTE="Don't Skip Leg Day, post: 329695, member: 35381"] I think that for the scrum you have have a side on view and listen to the ref's crouch touch pause engage (which should differ slightly between each ref). Then as this is happening you should counch all those features with both thumb sticks to make it realistic. So you angle your props, try and get a fast hit and then drive up-wards. It would make that part of the game more real, challenging and fun. That way you can get a good hit or a rubbish hit and it effect how the scrum goes from there. Hope that makes sense. The stats of the srum should then set how stable your scrum is before the hit so a higher rated scrum will have a more stable hit with the weight of the pack and the scrumaging strneght power and fatigue all having effects on the total push. [/QUOTE]
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