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General Rugby Union
There are ten minutes to play. It's hypothetical scenario time.
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<blockquote data-quote="DuncTheDoodle" data-source="post: 638706" data-attributes="member: 38950"><p>Inspired by Munster's exploits today, picture the situation:</p><p></p><p>It's a big knock-out game and you are the captain. There's 10 minutes to play, and you are 5 points behind, so two kicks or one try + conversion would see you ahead. You are awarded a penalty just outside the opposition 22, half way between the touchline and the goalposts. Your lineout and scrum are both solid enough, but unspectacular. Your kicker has a good 80-90% average. Do you kick for the posts and hope to get back down there and look for three more points, or do you go for the corner are risk the try?</p><p></p><p>This is the sort of debate that seems to dominate post-match discussions on tight games, and I thought maybe we could get some sort of cons consensus and debate going on what the right option would be in this and whether it would change if, say, a team were 4 points down instead of 5.</p></blockquote><p></p>
[QUOTE="DuncTheDoodle, post: 638706, member: 38950"] Inspired by Munster's exploits today, picture the situation: It's a big knock-out game and you are the captain. There's 10 minutes to play, and you are 5 points behind, so two kicks or one try + conversion would see you ahead. You are awarded a penalty just outside the opposition 22, half way between the touchline and the goalposts. Your lineout and scrum are both solid enough, but unspectacular. Your kicker has a good 80-90% average. Do you kick for the posts and hope to get back down there and look for three more points, or do you go for the corner are risk the try? This is the sort of debate that seems to dominate post-match discussions on tight games, and I thought maybe we could get some sort of cons consensus and debate going on what the right option would be in this and whether it would change if, say, a team were 4 points down instead of 5. [/QUOTE]
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Rugby Union
General Rugby Union
There are ten minutes to play. It's hypothetical scenario time.
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