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<blockquote data-quote="Los Lover" data-source="post: 22886"><p>Stamina definitely effects players as do injuries (****les) - you see them freeze and are slow getting up/getting moving etc....Have seen it a few times. I always play twenty minute games - dunno if everyone else does or if that makes a difference, but I've definitely noticed it.</p><p></p><p>Getting to the extremity of arms flailing in a dive tackle gives you the better chance of slipping out of them - back yourself.</p><p></p><p>Scrums is timing - choose your move quickly and get the ball in quickly to get the jump on the AI....quick hook and immediate shove with analogue stick...make sure you aim straight left (straighter the better).</p><p></p><p>Mauls are created and shoved forward by pushing the x button at lightning spped to get as quick a possible shove and momentum on....will go five metres or so...but the trick to getting a good back move on is to get the halfback to pass before it has stopped moving so that the backline has more room (the opposing b-line must stay in line with the hindmost feet of their pack).</p><p></p><p>On the stamina thing - created players will have their stamina sapped significantly quicker - so stop cheating...(lol!). I have only created Lomu and Gear and left it at that. However their speeds etc are only 90 or so - not silly. Reckon my Gear looks quite excellent ..hehe...my mate thought they had motion capped him! haha..</p><p></p><p>My Lomu is quite naff tho.. <img src="http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> - they don't seem always to come out like you made them! I dunno....</p><p></p><p>Sorry I digressed....</p><p></p><p>One of my tips would be to not obsess about angle running (especially on hard) - just play smart and - hit the odd shortball around mid-field and the wing...trust me. (warning - side view).</p></blockquote><p></p>
[QUOTE="Los Lover, post: 22886"] Stamina definitely effects players as do injuries (****les) - you see them freeze and are slow getting up/getting moving etc....Have seen it a few times. I always play twenty minute games - dunno if everyone else does or if that makes a difference, but I've definitely noticed it. Getting to the extremity of arms flailing in a dive tackle gives you the better chance of slipping out of them - back yourself. Scrums is timing - choose your move quickly and get the ball in quickly to get the jump on the AI....quick hook and immediate shove with analogue stick...make sure you aim straight left (straighter the better). Mauls are created and shoved forward by pushing the x button at lightning spped to get as quick a possible shove and momentum on....will go five metres or so...but the trick to getting a good back move on is to get the halfback to pass before it has stopped moving so that the backline has more room (the opposing b-line must stay in line with the hindmost feet of their pack). On the stamina thing - created players will have their stamina sapped significantly quicker - so stop cheating...(lol!). I have only created Lomu and Gear and left it at that. However their speeds etc are only 90 or so - not silly. Reckon my Gear looks quite excellent ..hehe...my mate thought they had motion capped him! haha.. My Lomu is quite naff tho.. [img]http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif[/img] - they don't seem always to come out like you made them! I dunno.... Sorry I digressed.... One of my tips would be to not obsess about angle running (especially on hard) - just play smart and - hit the odd shortball around mid-field and the wing...trust me. (warning - side view). [/QUOTE]
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