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<blockquote data-quote="Gay-Guy" data-source="post: 57359"><p>Multiplayer speaking (thats all I play) and sideview.</p><p></p><p>I used to use the sweeper defence all the time in R2005 but had forgotten it since it had been a while. Thanks Welshy for bringing it back to rememberance :bravo: </p><p></p><p></p><p></p><p>Sweeper Defence:</p><p></p><p>Position yourself roughly a metre behind your defensive line behind your ruck. You must have standard defence selected (default) and you must not commit any players to the ruck.</p><p></p><p>The sweeper defence is one of the hardest styles to learn as for a fair chunk of the play your player is out of the screen. The secret is to know where he is as you are controlling him offscreen. Basically you just move across field in line with the ball carrier on the opposition. When your opponent decides to engage and move forward to take on your line you will see the player you are controlling. Until then....you may be outta the screen for a while. DO NOT panick and rush forward so you can see your man as this may cause all sorts of problems against a skilled human opponent. </p><p></p><p>Move forward only into your line when he decides to move forward and meet your line. Even then do not RUSH! You are sweeping...so you are basically allowing your AI to tackle first and if a gap has been exploited then you make your "sweeper" tackle.</p><p></p><p>The philosophy behind the sweeper defence is 2 fold. Safety and numbers to the turnover. Because you are not commiting to the rucks any players the theory is that you will have more numbers spread along your d-line. This theoretically in R2005 created more turnovers as you often had more players around each ruck even if they were not commiting to it. However, the beauty of this is that there will be some players at each ruck who will AUTOMATICALLY commit.....and according to another turnover theory which leans towards "star" players with certain stats being in the vicinity of a ruck (the proximity theory) then you will have a higher percentage of this happening when it comes to numbers...especially in the backline movements as your opponent attacking out wide normally has less attackers (if he is playing possession and is putting players into each ruck.</p><p></p><p>Now if you have mastered the SJRL defensive style of the flying attacker then you can alternate that style with the sweeper defence to confuse your opponent. The secret is to know when and where to use each one. The flying attacker style is an offensive defensive style however it has many draw backs with your AI often (for some funny reason) deciding to not cover the centre/wing hole or other stuff ups so you take a risk using it if they get around the outside of your flyer. I :bravo: would suggest to use the sweeper defence as your default and only put the heat on with your flyer defence if you feel there are enough numbers in your d-line to more than cater for your opponents numbers in attack.</p><p></p><p>Player conversion when playing the sweeper defence is also another option however I would use this with extreme caution..you have to be sure if you are going to convert that as soon as you do you are definitely going to make the tackle. This is because in R2005 if you converted away from your sweeper to another guy then the sweeper often rn back in the direction of the previous ruck. If they have changed his strange behaviour in R2006 then this will make player conversion a viable option in sweeper defence...knowing that your sweeper is still there at the back as a secondary line.</p><p></p><p>After a while you will begin to anticipate where and how your human opponet will attack. Most times it will be in a hole in your line (which you will fill as a sweeper by moving up to meet him when he goes to that hole) or he will draw and pass to put another player into that hole (which you will loiter in the proximity of both ball carrier and reciever getting ready to tackle the receiver running into a supposedly hole). Luckliy for now R2006 does not execute quicker longer miss passes (except on set plays) otherwise the sweeper would be beaten by that as human players try and pass the ball away from the opponents human controlled on feld player.</p><p></p><p>Good luck <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gay-Guy, post: 57359"] Multiplayer speaking (thats all I play) and sideview. I used to use the sweeper defence all the time in R2005 but had forgotten it since it had been a while. Thanks Welshy for bringing it back to rememberance :bravo: Sweeper Defence: Position yourself roughly a metre behind your defensive line behind your ruck. You must have standard defence selected (default) and you must not commit any players to the ruck. The sweeper defence is one of the hardest styles to learn as for a fair chunk of the play your player is out of the screen. The secret is to know where he is as you are controlling him offscreen. Basically you just move across field in line with the ball carrier on the opposition. When your opponent decides to engage and move forward to take on your line you will see the player you are controlling. Until then....you may be outta the screen for a while. DO NOT panick and rush forward so you can see your man as this may cause all sorts of problems against a skilled human opponent. Move forward only into your line when he decides to move forward and meet your line. Even then do not RUSH! You are sweeping...so you are basically allowing your AI to tackle first and if a gap has been exploited then you make your "sweeper" tackle. The philosophy behind the sweeper defence is 2 fold. Safety and numbers to the turnover. Because you are not commiting to the rucks any players the theory is that you will have more numbers spread along your d-line. This theoretically in R2005 created more turnovers as you often had more players around each ruck even if they were not commiting to it. However, the beauty of this is that there will be some players at each ruck who will AUTOMATICALLY commit.....and according to another turnover theory which leans towards "star" players with certain stats being in the vicinity of a ruck (the proximity theory) then you will have a higher percentage of this happening when it comes to numbers...especially in the backline movements as your opponent attacking out wide normally has less attackers (if he is playing possession and is putting players into each ruck. Now if you have mastered the SJRL defensive style of the flying attacker then you can alternate that style with the sweeper defence to confuse your opponent. The secret is to know when and where to use each one. The flying attacker style is an offensive defensive style however it has many draw backs with your AI often (for some funny reason) deciding to not cover the centre/wing hole or other stuff ups so you take a risk using it if they get around the outside of your flyer. I :bravo: would suggest to use the sweeper defence as your default and only put the heat on with your flyer defence if you feel there are enough numbers in your d-line to more than cater for your opponents numbers in attack. Player conversion when playing the sweeper defence is also another option however I would use this with extreme caution..you have to be sure if you are going to convert that as soon as you do you are definitely going to make the tackle. This is because in R2005 if you converted away from your sweeper to another guy then the sweeper often rn back in the direction of the previous ruck. If they have changed his strange behaviour in R2006 then this will make player conversion a viable option in sweeper defence...knowing that your sweeper is still there at the back as a secondary line. After a while you will begin to anticipate where and how your human opponet will attack. Most times it will be in a hole in your line (which you will fill as a sweeper by moving up to meet him when he goes to that hole) or he will draw and pass to put another player into that hole (which you will loiter in the proximity of both ball carrier and reciever getting ready to tackle the receiver running into a supposedly hole). Luckliy for now R2006 does not execute quicker longer miss passes (except on set plays) otherwise the sweeper would be beaten by that as human players try and pass the ball away from the opponents human controlled on feld player. Good luck :) [/QUOTE]
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