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Todays Testing Of Rc2006 At Swordfish
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<blockquote data-quote="locksley" data-source="post: 32092"><p><strong>care to explain hot potato, try survial</strong></p><p><strong>im assuming challenge mode is play untill you lose? like in arcade games?</strong></p><p></p><p>I couldn't really tell you to be honest, we didn't try them. But, I'd say by the sounds of it you can't keep hold of the ball for very long in hot potato. Challenge mode is the section with Classic matches etc.</p><p></p><p></p><p><strong>and you say that the backs cant big hit fowards - on defence, is it obvious that you have a back/foward? do all the backs stay way out? cause i could imagin getting a back near the ruck, and not having enough time to find out that it is a back, and then getting flattened by a foward...</strong></p><p></p><p>This is the most improved section of RC2006. You really CAN tell the difference this time round. Forwards are quicker than their WCR counterparts and really do play a big part in RC2006. The backs are much easier to handle to. You can also make a run with the fly half, across the line then hit the sprint button to whizz through a gap. It's an amazing feeling when you get that right.</p><p></p><p>Bottom line is this, in RC2006 you feel in control at ALL times. Attack, defence, rucks, mauls etc etc. Also, it's the only rugby game where you can time your interceptions to perfection and pick the ball from the air yourself, rather than having the AI do it for you.</p><p></p><p>Another point of note is the Offloading system. Swordfish have nailed it. Rather than have the game unbalanced and allow offloads every single time like JLR, or, even worse, have none at all, the offloading system in RC2006 is a joy and a pleasure. If you run it in with a forward and get tackled, sometimes the forward will turn to face his own line and look to offload. Very dangerous in the wrong situation. Easy to throw the ball to ground or have it turned over. Do it in the right situation though and you're laughing. It's worth noting that the offload animations are unbelievable. One handed slip-pass offloads etc. It's a fantastic feeling when you've big hit hard andlifted off the ground, only to slip a pass to your fly half who exploits the gap left by the defender still completing the tackle.</p><p></p><p>By the way, Ask Trev how he got on when Knowsleyroader played him. <img src="http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> A sudden death extra time thriller</p></blockquote><p></p>
[QUOTE="locksley, post: 32092"] [b]care to explain hot potato, try survial im assuming challenge mode is play untill you lose? like in arcade games?[/b] I couldn't really tell you to be honest, we didn't try them. But, I'd say by the sounds of it you can't keep hold of the ball for very long in hot potato. Challenge mode is the section with Classic matches etc. [b]and you say that the backs cant big hit fowards - on defence, is it obvious that you have a back/foward? do all the backs stay way out? cause i could imagin getting a back near the ruck, and not having enough time to find out that it is a back, and then getting flattened by a foward...[/b] This is the most improved section of RC2006. You really CAN tell the difference this time round. Forwards are quicker than their WCR counterparts and really do play a big part in RC2006. The backs are much easier to handle to. You can also make a run with the fly half, across the line then hit the sprint button to whizz through a gap. It's an amazing feeling when you get that right. Bottom line is this, in RC2006 you feel in control at ALL times. Attack, defence, rucks, mauls etc etc. Also, it's the only rugby game where you can time your interceptions to perfection and pick the ball from the air yourself, rather than having the AI do it for you. Another point of note is the Offloading system. Swordfish have nailed it. Rather than have the game unbalanced and allow offloads every single time like JLR, or, even worse, have none at all, the offloading system in RC2006 is a joy and a pleasure. If you run it in with a forward and get tackled, sometimes the forward will turn to face his own line and look to offload. Very dangerous in the wrong situation. Easy to throw the ball to ground or have it turned over. Do it in the right situation though and you're laughing. It's worth noting that the offload animations are unbelievable. One handed slip-pass offloads etc. It's a fantastic feeling when you've big hit hard andlifted off the ground, only to slip a pass to your fly half who exploits the gap left by the defender still completing the tackle. By the way, Ask Trev how he got on when Knowsleyroader played him. [img]http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif[/img] A sudden death extra time thriller [/QUOTE]
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