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<blockquote data-quote="JPilky" data-source="post: 1039682" data-attributes="member: 84714"><p>Just had a chance to look into this and managed to get it working. Below are the steps I did after downloading the 'Kremer' folder </p><p></p><p>[MEDIA=imgur]a/DMv4u25[/MEDIA]</p><ul> <li data-xf-list-type="ul">Open 'Kremer+Skeleton' file in blender</li> <li data-xf-list-type="ul">go to 'UV editing' tab </li> <li data-xf-list-type="ul">Select image > open </li> <li data-xf-list-type="ul">select marcoskremerfacetexture.png</li> <li data-xf-list-type="ul">click head and select 'material properties' </li> <li data-xf-list-type="ul">under 'Base colour' (which was on 'Mix Vertex color)</li> <li data-xf-list-type="ul">select 'Image texture' then on the dropdown just below select the marcoskremerfacetexture.png</li> <li data-xf-list-type="ul">drag to select skeleton and body </li> <li data-xf-list-type="ul">export as gltf seperate to a working folder (this should export three files (1) bin (2) gltf (3) png)</li> <li data-xf-list-type="ul">open OTools</li> <li data-xf-list-type="ul">In OTool select Import to .O and Rugby08 and select the folder pathway where you exported the gltf - add the following additional commands: -skeletonData none -writeFsh</li> <li data-xf-list-type="ul">This should create two additional files in your folder (.o and .fsh) </li> <li data-xf-list-type="ul">rename the .o file to model and .fsh file to textures </li> <li data-xf-list-type="ul">import using bigGUI to the correct BIG file (found the big file using Woosahs and retrieved from my data.gob folder)</li> <li data-xf-list-type="ul">In this case it was ID 9990 Robin McBryde (239940298bb1635c91078d5649711da1.big)</li> <li data-xf-list-type="ul">copy big file into modded rugby08 folder and changed the playerID using woosash editor</li> </ul><p>I think the main issue is around the UV editing step but following the above should work for all the other ones once you get to the export stage</p></blockquote><p></p>
[QUOTE="JPilky, post: 1039682, member: 84714"] Just had a chance to look into this and managed to get it working. Below are the steps I did after downloading the 'Kremer' folder [MEDIA=imgur]a/DMv4u25[/MEDIA] [LIST] [*]Open 'Kremer+Skeleton' file in blender [*]go to 'UV editing' tab [*]Select image > open [*]select marcoskremerfacetexture.png [*]click head and select 'material properties' [*]under 'Base colour' (which was on 'Mix Vertex color) [*]select 'Image texture' then on the dropdown just below select the marcoskremerfacetexture.png [*]drag to select skeleton and body [*]export as gltf seperate to a working folder (this should export three files (1) bin (2) gltf (3) png) [*]open OTools [*]In OTool select Import to .O and Rugby08 and select the folder pathway where you exported the gltf - add the following additional commands: -skeletonData none -writeFsh [*]This should create two additional files in your folder (.o and .fsh) [*]rename the .o file to model and .fsh file to textures [*]import using bigGUI to the correct BIG file (found the big file using Woosahs and retrieved from my data.gob folder) [*]In this case it was ID 9990 Robin McBryde (239940298bb1635c91078d5649711da1.big) [*]copy big file into modded rugby08 folder and changed the playerID using woosash editor [/LIST] I think the main issue is around the UV editing step but following the above should work for all the other ones once you get to the export stage [/QUOTE]
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