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<blockquote data-quote="jim546" data-source="post: 1095144" data-attributes="member: 48218"><p>I also use 512*512 textures, the vertices should show at the bottom-right of Blender, here's one of mine as an example, the menu may be hidden for you but you can "drag up" from the bottom of the screen to show it:</p><p>[ATTACH=full]14226[/ATTACH]</p><p>In Facebuilder you can switch from high, medium and low poly modes, lower poly modes reduces the number of vertices and therefore your file size, but it also reduces the detail of your model.</p><p></p><p>With Rugby 08 because you view the heads from quite far away you don't need much detail on the model, A good texture is more inportant. I find modelling in high-poly mode, then switching to low-poly mode before exporting to R08 works well. With a low poly head and 512*512 texture, my head files are about 320kb big.</p><p></p><p></p><p><a href="https://www.therugbyforum.com/threads/2022-23-kit-updates.48571/" target="_blank">https://www.therugbyforum.com/threads/2022-23-kit-updates.48571/</a></p></blockquote><p></p>
[QUOTE="jim546, post: 1095144, member: 48218"] I also use 512*512 textures, the vertices should show at the bottom-right of Blender, here's one of mine as an example, the menu may be hidden for you but you can "drag up" from the bottom of the screen to show it: [ATTACH type="full" width="534px" alt="verts.png"]14226[/ATTACH] In Facebuilder you can switch from high, medium and low poly modes, lower poly modes reduces the number of vertices and therefore your file size, but it also reduces the detail of your model. With Rugby 08 because you view the heads from quite far away you don't need much detail on the model, A good texture is more inportant. I find modelling in high-poly mode, then switching to low-poly mode before exporting to R08 works well. With a low poly head and 512*512 texture, my head files are about 320kb big. [URL]https://www.therugbyforum.com/threads/2022-23-kit-updates.48571/[/URL] [/QUOTE]
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