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<blockquote data-quote="jim546" data-source="post: 1098043" data-attributes="member: 48218"><p>Found an easier way to do vertex group assignments, using weights in Blender, the second half of this video is the most relevant:</p><p></p><p>[MEDIA=youtube]IPQ2QVVIxLU[/MEDIA]</p><p></p><p>For custom models I've got it to work by putting your new head onto the skeleton with empty weights then copy into the scene a head that already has assignments. Click on this head then shift-click your new one, then follow the video tutorial above, go to weight paint mode and press weights - transfer weights and select either "by name" or "by order" for "source layers" in the next sub-menu.</p><p></p><p>You can now delete the old head from the scene. If everything has copied properly, the vertexes that are assigned in a group should show as red sections on the head in weight paint mode.</p><p></p><p>Unfortunately you will need to clean up the groups following this method. In weight paint mode click weights and select "clean" then increase the clean threshold above 0.00 to remove errors in the assignments. This whole process should speed things up but it's not the cleanest method.</p></blockquote><p></p>
[QUOTE="jim546, post: 1098043, member: 48218"] Found an easier way to do vertex group assignments, using weights in Blender, the second half of this video is the most relevant: [MEDIA=youtube]IPQ2QVVIxLU[/MEDIA] For custom models I've got it to work by putting your new head onto the skeleton with empty weights then copy into the scene a head that already has assignments. Click on this head then shift-click your new one, then follow the video tutorial above, go to weight paint mode and press weights - transfer weights and select either "by name" or "by order" for "source layers" in the next sub-menu. You can now delete the old head from the scene. If everything has copied properly, the vertexes that are assigned in a group should show as red sections on the head in weight paint mode. Unfortunately you will need to clean up the groups following this method. In weight paint mode click weights and select "clean" then increase the clean threshold above 0.00 to remove errors in the assignments. This whole process should speed things up but it's not the cleanest method. [/QUOTE]
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