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<blockquote data-quote="Dmitri" data-source="post: 1099931" data-attributes="member: 84779"><p>If you know how to write scripts for Blender,</p><p>and if all your models use the same UV layout,</p><p>you can write a script which will assign specific vertex weights for specific vertexes by their UVs.</p><p></p><p>most probably the game shows a different head model (really low-poly) on a distance, which uses a different UV layout.</p></blockquote><p></p>
[QUOTE="Dmitri, post: 1099931, member: 84779"] If you know how to write scripts for Blender, and if all your models use the same UV layout, you can write a script which will assign specific vertex weights for specific vertexes by their UVs. most probably the game shows a different head model (really low-poly) on a distance, which uses a different UV layout. [/QUOTE]
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