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Turnovers
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<blockquote data-quote="GarVanNeath" data-source="post: 53588"><p>Obvious question, any idea how to reduce turnovers ?</p><p></p><p>It's spoiling the game for me, they seem to be almost random. With a weak team, a turnover results almost every time I spin the ball out to the backs. </p><p></p><p>On R2005, the "hands in ruck" button was used , does this still work (though I can't really use it anyway, due to my button config on my PC controller) ?</p><p></p><p>Another thing I used in R 2005 was to edit player stats for my team, increasing the rucking ability of my players to 100, this definitely greatly reduced turnovers. </p><p></p><p>Hope they sort this out in the next version and manage to include decent forward play. </p><p></p><p>If they sort the above out, sort the views out and revamp the gx engine to bring the running, collisions, handling, etc on a par with the NFL games then we'd have a really good game, these are the big downers for me with this game.</p></blockquote><p></p>
[QUOTE="GarVanNeath, post: 53588"] Obvious question, any idea how to reduce turnovers ? It's spoiling the game for me, they seem to be almost random. With a weak team, a turnover results almost every time I spin the ball out to the backs. On R2005, the "hands in ruck" button was used , does this still work (though I can't really use it anyway, due to my button config on my PC controller) ? Another thing I used in R 2005 was to edit player stats for my team, increasing the rucking ability of my players to 100, this definitely greatly reduced turnovers. Hope they sort this out in the next version and manage to include decent forward play. If they sort the above out, sort the views out and revamp the gx engine to bring the running, collisions, handling, etc on a par with the NFL games then we'd have a really good game, these are the big downers for me with this game. [/QUOTE]
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