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<blockquote data-quote="ratsapprentice" data-source="post: 832486" data-attributes="member: 67273"><p>No chance of releasing a properly engaging FPS in VR until we start getting close to Matrix type technology, IMO.</p><p>For one thing, it's just too fast for people to physically keep up with. First person experiences are going to be severely constrained for a long time; the FP games released will reflect that.</p><p></p><p>Not sure about the need for "storytelling". It needs rock solid mechanics/controls and a good atmosphere/aesthetic - the story plays second fiddle to that, IMO.</p><p>I have no doubts Valve can put out an FPS with near perfect mechanics - it's always been the strongpoint of their games.</p><p></p><p>That's why HL/2 are so replayable - because they do all the fundamentals of FPS near to perfectly. Physics manipulation is not exciting, in and of itself in 2017 - the novelty isn't there anymore; yet HL2 is still phenomenal.</p><p></p><p>It's also why people still play CS in all it's guises... because the mechanics and aesthetics are excellent. Unsurpassed, in many people's minds.</p><p></p><p></p><p>I think the brutal learning cliff in DS is absolutely necessary. It's what makes it feel like you're playing the videogame equivalent of the videotape from Ringu.</p></blockquote><p></p>
[QUOTE="ratsapprentice, post: 832486, member: 67273"] No chance of releasing a properly engaging FPS in VR until we start getting close to Matrix type technology, IMO. For one thing, it's just too fast for people to physically keep up with. First person experiences are going to be severely constrained for a long time; the FP games released will reflect that. Not sure about the need for "storytelling". It needs rock solid mechanics/controls and a good atmosphere/aesthetic - the story plays second fiddle to that, IMO. I have no doubts Valve can put out an FPS with near perfect mechanics - it's always been the strongpoint of their games. That's why HL/2 are so replayable - because they do all the fundamentals of FPS near to perfectly. Physics manipulation is not exciting, in and of itself in 2017 - the novelty isn't there anymore; yet HL2 is still phenomenal. It's also why people still play CS in all it's guises... because the mechanics and aesthetics are excellent. Unsurpassed, in many people's minds. I think the brutal learning cliff in DS is absolutely necessary. It's what makes it feel like you're playing the videogame equivalent of the videotape from Ringu. [/QUOTE]
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