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<blockquote data-quote="j&#039;nuh" data-source="post: 833579" data-attributes="member: 55446"><p>I think it's intentional. It forces you to view violence and combat as an act of desperation rather than an easy way to loot. I spent the whole game staying well away from combat until my resources hit nearly rock bottom.</p><p></p><p></p><p>Word. I love the dark fantasy setting, the politics, the story, the lore. The combat is a little kooky and hard to get used to at first (I gave up on the game in frustration the first time, but came back months later), but when you get the hang of your spells it starts to come together and keeps its challenge better than most RPGs. But I think probably better than nearly every other RPG is game length. Witcher 2 was long enough to feel you got your moneys worth, but didn't break the narrative with endless copy+paste side quests and dungeons (looking at you Skyrim).</p></blockquote><p></p>
[QUOTE="j'nuh, post: 833579, member: 55446"] I think it's intentional. It forces you to view violence and combat as an act of desperation rather than an easy way to loot. I spent the whole game staying well away from combat until my resources hit nearly rock bottom. Word. I love the dark fantasy setting, the politics, the story, the lore. The combat is a little kooky and hard to get used to at first (I gave up on the game in frustration the first time, but came back months later), but when you get the hang of your spells it starts to come together and keeps its challenge better than most RPGs. But I think probably better than nearly every other RPG is game length. Witcher 2 was long enough to feel you got your moneys worth, but didn't break the narrative with endless copy+paste side quests and dungeons (looking at you Skyrim). [/QUOTE]
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