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<blockquote data-quote="Ragey Erasmus" data-source="post: 838466" data-attributes="member: 56232"><p>The system the game uses is logical but not intuitive. The cars use lanes based on the number of lanes leading off a road and destinations. For example if you have a 3 lane highway with 1 lane going off and a 2nd going off later, the cars for the 1st turning off will be in the "slow" lane and the cars for the 2nd turning off will be in the middle lane, they filter across as they pass the junctions. If there are 2 lanes coming off the 3 lane highway then cars turning off will occupy the 2 slower lanes. There is a guide somewhere but once you understand that, it makes road planning much easier and explains why some lanes are just never used.</p></blockquote><p></p>
[QUOTE="Ragey Erasmus, post: 838466, member: 56232"] The system the game uses is logical but not intuitive. The cars use lanes based on the number of lanes leading off a road and destinations. For example if you have a 3 lane highway with 1 lane going off and a 2nd going off later, the cars for the 1st turning off will be in the "slow" lane and the cars for the 2nd turning off will be in the middle lane, they filter across as they pass the junctions. If there are 2 lanes coming off the 3 lane highway then cars turning off will occupy the 2 slower lanes. There is a guide somewhere but once you understand that, it makes road planning much easier and explains why some lanes are just never used. [/QUOTE]
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