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<blockquote data-quote="Gay-Guy" data-source="post: 58118"><p>Fight Night 2's blocking was slightly too fast to be realistic to be quite honest. Sometimes it was hard to hit a person in multiplayer. So making the blocking realistic by slowing down the response time is a good thing even if it is at the expense of the fun factor.</p><p></p><p>With the movement factor.......the control system you were using...isn't that just one of the control systems available. They had that in the other ***les..........I just selected the one I thought was suitable for the camera angle I was using.</p><p></p><p>Good that there isn't too much of a difference in DOA4 with the gameplay. Otherwise players like me would have to spend time readjusting. It was always a smooth xbox ***le so nothing new there.</p></blockquote><p></p>
[QUOTE="Gay-Guy, post: 58118"] Fight Night 2's blocking was slightly too fast to be realistic to be quite honest. Sometimes it was hard to hit a person in multiplayer. So making the blocking realistic by slowing down the response time is a good thing even if it is at the expense of the fun factor. With the movement factor.......the control system you were using...isn't that just one of the control systems available. They had that in the other ***les..........I just selected the one I thought was suitable for the camera angle I was using. Good that there isn't too much of a difference in DOA4 with the gameplay. Otherwise players like me would have to spend time readjusting. It was always a smooth xbox ***le so nothing new there. [/QUOTE]
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