JohnKA
Bench Player
- Joined
- Nov 10, 2014
- Messages
- 674
- Reaction score
- 72
Definitely add Super Rugby and the Currie Cup.
I agree ! Super rugby would be awesome !!
Definitely add Super Rugby and the Currie Cup.
Just a question, isn't the AI vs AI results due to the high stats for players and teams of lower class? I mean japan is rated 82. If so I can see if I can't modify with the sqlite editor and test.Thanks Harry! Glad it's the first game in ages to give you that real rugby feeling, that's what we were going for!
With regard to more realistic results in the AI v AI games, I aim to have this fixed in a patch for this coming weekend.
Yes, if you change the players of Japan for example to be worse then they will lose more AI v AI games. Note that if you do this in SQLite rather than the in game editor, you will need to open the edited roster in the in game customisation editor and then save it to force the team ovr calculation to update.Just a question, isn't the AI vs AI results due to the high stats for players and teams of lower class? I mean japan is rated 82. If so I can see if I can't modify with the sqlite editor and test.
Thanks John, very true. Games live and breath by the steam reviewsPlease remember to put up reviews on steam ! We need to support the developers as much as we can to get more rugby games !
Thanks Cain. I think quickmatches are something we could add soon. They should help reduce the chance that people will play the game for 0.1 hours on steam, take no time to learn the controls, and leave a bad reviewHi - So I wrote a review on steam for this game (Maniac_ZA). The things I would prioritize if I were the developers would be the following.
1) Add a quickmatch option. It is a great way for new people to get into the game (without having to start a tournament) and it is usefull if you want to quickly check your difficulty level.
2) Add a create a tournament mode.
3) Add the ability to create new teams (would give the community the ability to create own teams / share rosters for provincial teams)
But I have to say that Rugby Champions have some if not the best AI I have seen in a rugby game. The AI has scored some awesome tries against me and I wish other rugby titles would actually take a look at what you guys did. Awesome work.
Thanks Cain. I think quickmatches are something we could add soon. They should help reduce the chance that people will play the game for 0.1 hours on steam, take no time to learn the controls, and leave a bad review
Glad you are enjoying the quality of the tries the AI scores against you. This was one of our major motivations for developing a game like this. We love playing rugby games, but what we found is that while many of them were fun to begin with, once you mastered the controls the AI could no longer score against you. To counter this, rather than improve the AI it seems that many of them just relied on cheap tricks like making you knock the ball on all the time. Which usually resulted in the game disintegrating into a mess and not being fun anymore.
The AI is the best feature of the game so far. I love that the full back is in position until you enter about 30m out and he joins the line.
The controls are somewhat painful, something about holding A to sprint instead of using a trigger, and trying to sprint and tackle proves painful (probably just for me and my boxers hands).
Yeah I agree. The controls need work, with improvement this could be an incredible game but at the moment it's very difficult to get used to and a little fiddly.
All a work in progress though!
Local multiplayer would be great. Used to love playing that in Rugby 06.I would love to see local multiplayer and a side view while playing would be nice. It seems like it has that for replays only
I dunno if I'm a huge fan of the slow motion kicks personally either but maybe there is a way to kick without the slow motion?
Just a note on lineouts if you do add them. For simplicity jonah lomu had it pretty spot on but I used to love the way rugby 2004 had it. You could throw short, medium or long and jump early etc with dpad and even do dummy jumpers. You had to get timing right though
If we had say rugby challenge models and animations to drop in it wouldn't be much work. Making those models and animations is where the work is. It's certainly doable but will need a bit of budget to work with.I would like a option to maul from a line-out, just on a side note how much work would it be to improve the graphics ? Seem to be what most people complain about in some other threads I have seen.
Rugby Champions has now been updated so that the AI v AI quick sims produce more realistic results. This means you can expect much tougher games in the playoffs in general, because poorer teams are less likely to qualify.
It still remains possible for poorer teams to win, but just less likely.
So in theory, the All Blacks could get knocked out in the quarter finals, the Springboks could lose to Japan, and England could fail to make it out of their pool.
Of course none of those things would ever happen in real life![]()
Thanks. It also helps that SA public are very knowledgeable when it comes to rugby, also the game is great value for money and I know you guys in SA get a rough deal on exchange rate.Gaming seems to be booming here in Cape Town. Do market it here if you can. I reckon you will be amazed by the potential market for a rugby game in South Africa. I have not yet bought the game. Off to Kruger on Friday so will do so when I return.
Any game in Afrikaans would be just weird for me haha I prefer my games in English and my first language is Afrikaans XDThanks. It also helps that SA public are very knowledgeable when it comes to rugby, also the game is great value for money and I know you guys in SA get a rough deal on exchange rate.
Out of interest how important is having Afrikaans translation?
Thanks John, good to know!Any game in Afrikaans would be just weird for me haha I prefer my games in English and my first language is Afrikaans XD
Just to let you know we plan to update Rugby Champions in October with the following competition additions,
1996 Super Rugby format
2019 Super Rugby format
We plan to add others in the future, but these will be the initial additions. Thanks for all your suggestions and support so far.
Awesome !! can't wait , squad size ? or have you not thought about that yet ? on another note, tackling in game, how does the game decide when a player is taken to ground straight away ? I see that most players are "held up" I just wonder how it would be if all players were taken down straight away each time, just my little experiment.Just to let you know we plan to update Rugby Champions in October with the following competition additions,
1996 Super Rugby format
2019 Super Rugby format
We plan to add others in the future, but these will be the initial additions. Thanks for all your suggestions and support so far.