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OK if you're interested I've done a review in exactly the same style as my cricket 2005 review(that scored 4/10). Note I am basing the review on player vrs computer (not multiplayer) as this is the most commonly used mode. Here goes.......
Heard alot about this game prior to purchasing it. Very mixed reaction from the public, so after about 3 days solid play here are my thoughts........
Before the first ball: The good - You see the toss being made and the pitch before deciding what to do if you win the toss. Nice weather effects. The bad - menus are a little "playstation one" looking, and the graphics are below what you expect from a sports ***le of today. In unlicensed modes outside of ICC trophy and world cup no real names (which you can change) and no real faces except for Lara/Ponting (which you can't change), unlicenced squads are very small and are not up to date by any stretch(M.Richardson in there?,no H.Marshall??)
However its the gameplay thats the most important thing (think the PES series for instance), so lets look at that in more detail........
Bowling:The good - LOTS of fun, swing/seam well implemented, special balls a nice addition, easy to control, better sense of speed of ball when bowling at good pace, pitch wear well implemented, different ball types have different abilities,able to bowl a succession of overs VERY quickly, no 100% certain method of dismissing batsman (ala EA cricket 2005)The bad:Bowlers fluctuate in their speeds by too large a margin, unrealistic that some bowlers are able to bowl certain deliveries they can not in real life (ie. Vettori able to easily spin the ball both ways).
Overall Brian Lara cricket 2005 is the most fun any developer has EVER made bowling in a video game.
Fielding: the good - easy to do (maybe hard for some to master), and quick, different catching animations. The bad - ALWAYS throws to the batsmans end, sometimes the animation doesn't quite occur as it should during catching (ie. ball looks to have hit the ground), doesn't appear to be any "normal" catches (except for the caught and bowls every catch appears to be an "athletic" feat). No overthrows or misfields (except dropped catches).
Put simply this is the first time I have successfully been able (or wanted) to field in any cricket game - that fact alone gives the implementation of this the thumbs up.
Computer batting AI: the good: Doesn't take any stupid runs, no 100% certain way to dismiss batsmen, top order batsman generally hard to dismiss as are "star" players The bad: The computer does not pace itself at all well (VERY poor), it doesn't run singles when it hits well timed shots to fielders on the boundary (even though you can take singles off these with ease).
The computer batting AI is poor, and this is a major let down when playing one day matches against the computer.
Batting: The good: Some nice shot animations, ability to score boundaries along the ground with timing and shot placement, easy to pick up and play (maybe not to master on harder levels though), able to deflect the ball for runs when defending The bad:Inability to play any shot at any time (ie. the sweep shot), no front foot/back foot choice, no charge down the wicket, some weird ball physics/shot animations (ie. straight drive for six looks like you are hitting over mid wicket, ball TOO often gets edged for six).
Batting is OK, but wasn't the batting in the original Shane Warne cricket more rewarding (if not a little too easy)?? Batting feels a little "hap hazard", with shot selection more in the computers hands then your own (more control to the player I say!!).The difficulty is good but its not as fun and innovative as the bowling.
Computer bowling AI: The good: Mixes it up well, feels like you are facing good bowlers when playing against Lee, McGrath. The bad: Not a lot - perhaps if you were being picky the amount of "slow balls" bowled, and the fact all "no balls" are slow balls......
Overall impression
So is this the "great coming"?? I'd like to say yes but the ****les in the computer AI ruins this game somewhat. This is especially evident in the one day games when any reasonable batting performance will win you games due to the very poor pacing of the computer batting AI. On most occasions this results in the computer
plodding along at a VERY pedestrian run rate (even if it is not losing wickets) before deciding with a few overs to go (and too many runs to get) to have a bash, usually to no avail. Adding to this is the fact that the computer refuses to run singles when hitting to men on the boundary (also reducing the runouts of computer player near impossible). All this takes the fun out of the one dayers, hence reduces the game to playing test matches for a challenge (unless you're able to play a little multiplayer).
Fortunately the test matches are less affected by the computer pacing deficiencies, and this is where the game shines, making tests very enjoyable, and challenging to play (a first). This would be the best "test match" mode in any cricket game to date from both a batting and bowling perspective.
Bowling in all modes is great fun, however more control in the batting is needed. Too often you want to play a certain shot but the computer decides to play another for you. Codemasters have gone on record as saying the "sweep" shot is in the game, but it is as rare as the dodo bird, and is never played when you need it most (ie. against the spinners). For one I have never seen it. Some times you'll want to drive straight off the backfoot, only to drive off the front and mistime an easy caught and bowled, which is a little frustrating.
In a nutshell this game is a lot of fun in test match mode, and in multiplayer even better as it takes away the somewhat dodgy computer AI. One dayers are a little disappointing because of this as a lot of the excitement of cricket is in the pajama game. If Codeys build on this first effort (ie. improve the batting to the same standard/control as the bowling, better editing tools, expand the "career" option, improve graphics) then we should finally start to experience our first really excellent cricket games.
Lets just call this the Stacey Jones rugby league game of the cricketing world - 7/10
Heard alot about this game prior to purchasing it. Very mixed reaction from the public, so after about 3 days solid play here are my thoughts........
Before the first ball: The good - You see the toss being made and the pitch before deciding what to do if you win the toss. Nice weather effects. The bad - menus are a little "playstation one" looking, and the graphics are below what you expect from a sports ***le of today. In unlicensed modes outside of ICC trophy and world cup no real names (which you can change) and no real faces except for Lara/Ponting (which you can't change), unlicenced squads are very small and are not up to date by any stretch(M.Richardson in there?,no H.Marshall??)
However its the gameplay thats the most important thing (think the PES series for instance), so lets look at that in more detail........
Bowling:The good - LOTS of fun, swing/seam well implemented, special balls a nice addition, easy to control, better sense of speed of ball when bowling at good pace, pitch wear well implemented, different ball types have different abilities,able to bowl a succession of overs VERY quickly, no 100% certain method of dismissing batsman (ala EA cricket 2005)The bad:Bowlers fluctuate in their speeds by too large a margin, unrealistic that some bowlers are able to bowl certain deliveries they can not in real life (ie. Vettori able to easily spin the ball both ways).
Overall Brian Lara cricket 2005 is the most fun any developer has EVER made bowling in a video game.
Fielding: the good - easy to do (maybe hard for some to master), and quick, different catching animations. The bad - ALWAYS throws to the batsmans end, sometimes the animation doesn't quite occur as it should during catching (ie. ball looks to have hit the ground), doesn't appear to be any "normal" catches (except for the caught and bowls every catch appears to be an "athletic" feat). No overthrows or misfields (except dropped catches).
Put simply this is the first time I have successfully been able (or wanted) to field in any cricket game - that fact alone gives the implementation of this the thumbs up.
Computer batting AI: the good: Doesn't take any stupid runs, no 100% certain way to dismiss batsmen, top order batsman generally hard to dismiss as are "star" players The bad: The computer does not pace itself at all well (VERY poor), it doesn't run singles when it hits well timed shots to fielders on the boundary (even though you can take singles off these with ease).
The computer batting AI is poor, and this is a major let down when playing one day matches against the computer.
Batting: The good: Some nice shot animations, ability to score boundaries along the ground with timing and shot placement, easy to pick up and play (maybe not to master on harder levels though), able to deflect the ball for runs when defending The bad:Inability to play any shot at any time (ie. the sweep shot), no front foot/back foot choice, no charge down the wicket, some weird ball physics/shot animations (ie. straight drive for six looks like you are hitting over mid wicket, ball TOO often gets edged for six).
Batting is OK, but wasn't the batting in the original Shane Warne cricket more rewarding (if not a little too easy)?? Batting feels a little "hap hazard", with shot selection more in the computers hands then your own (more control to the player I say!!).The difficulty is good but its not as fun and innovative as the bowling.
Computer bowling AI: The good: Mixes it up well, feels like you are facing good bowlers when playing against Lee, McGrath. The bad: Not a lot - perhaps if you were being picky the amount of "slow balls" bowled, and the fact all "no balls" are slow balls......
Overall impression
So is this the "great coming"?? I'd like to say yes but the ****les in the computer AI ruins this game somewhat. This is especially evident in the one day games when any reasonable batting performance will win you games due to the very poor pacing of the computer batting AI. On most occasions this results in the computer
plodding along at a VERY pedestrian run rate (even if it is not losing wickets) before deciding with a few overs to go (and too many runs to get) to have a bash, usually to no avail. Adding to this is the fact that the computer refuses to run singles when hitting to men on the boundary (also reducing the runouts of computer player near impossible). All this takes the fun out of the one dayers, hence reduces the game to playing test matches for a challenge (unless you're able to play a little multiplayer).
Fortunately the test matches are less affected by the computer pacing deficiencies, and this is where the game shines, making tests very enjoyable, and challenging to play (a first). This would be the best "test match" mode in any cricket game to date from both a batting and bowling perspective.
Bowling in all modes is great fun, however more control in the batting is needed. Too often you want to play a certain shot but the computer decides to play another for you. Codemasters have gone on record as saying the "sweep" shot is in the game, but it is as rare as the dodo bird, and is never played when you need it most (ie. against the spinners). For one I have never seen it. Some times you'll want to drive straight off the backfoot, only to drive off the front and mistime an easy caught and bowled, which is a little frustrating.
In a nutshell this game is a lot of fun in test match mode, and in multiplayer even better as it takes away the somewhat dodgy computer AI. One dayers are a little disappointing because of this as a lot of the excitement of cricket is in the pajama game. If Codeys build on this first effort (ie. improve the batting to the same standard/control as the bowling, better editing tools, expand the "career" option, improve graphics) then we should finally start to experience our first really excellent cricket games.
Lets just call this the Stacey Jones rugby league game of the cricketing world - 7/10