F
funksoulbrother
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How hard can it be to get this in the game???
Come on EA - rugby 2006 - make it happen
Come on EA - rugby 2006 - make it happen
Spoke to Andrew Wilson at the Australian Preview at Sydney. I asked about being able to offload while falling or close to the ground. He said and i quote: That there were too many animations to fit in a short space of time.Originally posted by GarVanNeath@Mar 22 2005, 11:04 AM
Chill out umuga, he has a point.
Off loads would improve it. I often find it hard to pass (or do any moves for that matter) unless I execute the move a good 5 yards or so ahead of the opposition player. Should not of course allow off loads ALL the time you are tackled, just when you are "half tackled".
The game does have many good points though, I don't want to sound like I'm moaning. Played it for almost 8 hours virtually non stop with some mates yesterday (on x box). As soon as I can re-configure the controls for pc version, hope to get some hours in on pc aswell (any suggestions on this would be welcome).
If ya going to do something u should do your best no matter what it takesOriginally posted by jonwebb@Mar 22 2005, 02:32 PM
He said and i quote: That there were too many animations to fit in a short space of time.
Saying that time constraints is a crock, is a crock.Originally posted by ak47@Mar 22 2005, 02:53 PM
If ya going to do something u should do your best no matter what it takes
i understand $$ could be an issue for preventing some things
but time??? - what a crock man
i would have waited longer for offloads
incorporate it in the 12 months development plan from month 1, and there will be no time contrainstsOriginally posted by lemon+Mar 22 2005, 03:18 PM--><div class='quotetop'>QUOTE (lemon @ Mar 22 2005, 03:18 PM)</div><!--QuoteBegin-ak47Saying that time constraints is a crock, is a crock.@Mar 22 2005, 02:53 PM
If ya going to do something u should do your best no matter what it takes
i understand $$ could be an issue for preventing some things
but time??? - what a crock man
i would have waited longer for offloads
Whether you'd wait longer "for offloads" makes no difference to how much can be put into a PLAYABLE game BEFORE deadline.
You can imagine everyones reaction if they put offloads in the game but the animations were wrong - everyone would be complaining about how the ball just pops out or something.
Saying "just put offloads in" doesn't take as long as the months it could actually take to implement. [/b]
this was meant to be 2004Originally posted by lemon@Mar 22 2005, 04:14 PM
Yeah but look at the leap from 2**4 to 2005. That's a lot to fit into one development cycle - more than likely offloads were WAY down the list and the manual ruck was probably way down the list also (seems they used the same engine as 2004 for rucks). but they stacked a HEAP into this version not the least of which is a bizzillion new animations which is the prettiest part of this game...
What I'm saying is, making a game like this is a mission and getting particular game elements right could take MONTHS, so it's not surprising they focus on the stuff they want to nail first and other things may not meet deadline. Just mean theres a (very) good base to build on for next time (rather than a **** base to build on).
nah-mean?