L
lionmaul
Guest
From the looks of the first looks at the game seems like it is going to be a simple add players button to the rucks. Why can't they create a more involved system???
Mauls and Rucks in particular are a big part of rugby. Rugby 2001 had a good system, it was just that the animation and the speed in which it happened was no good but it could been tweaked to be a good system. It feels like it is a game developed for backs or the casual gamer, there is alot more to rugby then passes and kicks, half of the battle if not most of the battle is fought in the trenches of the ruck, and it would be nice to control this aspect of the game, not just pressing the button like a mad person to try and get your player there first. It should be a three part system turn into the player get to the ball and either pass the ball if no oponent or if oponent arrives, then you have to dig and push up and down on the analog, the first player to do this would win the ruck. Of course the amount of players that arrive there and there rucking stats would make a difference. I don't know maybe somthing similar to this but please somthing more involved then smashing the add player button.
For mauls there should be a way to attempt to start one and if succesfull, you will have a chance to move the ball foward but if your attempt to start the maul fails then you are driven back considerably. Hopefully I am wrong and they have created a better system. Maybe it simple because it is on easy difficulty, Locks if you know please let us know, thanks.
Cheers and Salu
Mauls and Rucks in particular are a big part of rugby. Rugby 2001 had a good system, it was just that the animation and the speed in which it happened was no good but it could been tweaked to be a good system. It feels like it is a game developed for backs or the casual gamer, there is alot more to rugby then passes and kicks, half of the battle if not most of the battle is fought in the trenches of the ruck, and it would be nice to control this aspect of the game, not just pressing the button like a mad person to try and get your player there first. It should be a three part system turn into the player get to the ball and either pass the ball if no oponent or if oponent arrives, then you have to dig and push up and down on the analog, the first player to do this would win the ruck. Of course the amount of players that arrive there and there rucking stats would make a difference. I don't know maybe somthing similar to this but please somthing more involved then smashing the add player button.
For mauls there should be a way to attempt to start one and if succesfull, you will have a chance to move the ball foward but if your attempt to start the maul fails then you are driven back considerably. Hopefully I am wrong and they have created a better system. Maybe it simple because it is on easy difficulty, Locks if you know please let us know, thanks.
Cheers and Salu