AI defence

Discussion in 'Rugby Video Games & Apps' started by jimmy44, Feb 1, 2006.

  1. jimmy44

    jimmy44 Guest

    Any chance Locks or anyone else who has played the game answer this?

    Looking at the preview videos, especially the game play pieces, it seems many of the AI defensive problems that existied in rugby 2005 remain in rugby 2006.

    It seems like the attacking AI had approved but I was wondering...

    What is the AI defence like on medium and hard difficulty?

    Is the blind side still easy to exploit as it is was in rugby 2005 on higher difficulty?

    Does the dreaded 'gap' still exist on higher difficulties?!

    Is bunching as bad on higher difficulties?

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  3. TheBokke

    TheBokke Guest

    Hey Jimmy by the looks of it this year I think Locks and the boys are going to keep stum as they want us to find out for our selves this year. Not that I think it is a bad thing this time as I am keen for some new suprises when I actually play it.
  4. jimmy44

    jimmy44 Guest

    Ah ok no problem - your right probably a good thing, just those new gameplay videos have got me thinking again!

  5. I'm excited about the game whether Locks spills or not, but still maybe a good idea to keep schtum.
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