F
Fa'atau82
Guest
**HOW TO GUIDE**
It works like this. In the woosaah 08 editor, if you select any player, if you go into their details it will have 3 types of numbers listed. They are: roster number, player ID and face ID. See the legend/key above for what and where they are.
If you pick a unique player, lets say 'Johnny Wilkinson' he already has a default face that EA made. This makes him a unique player. His face ID and player ID is the same.
If you pick a created player, lets say 'Danny Cipriani' he does not have a face in the game, and therefore has to be assigned a face ID. This is normally one of the generic faces. So his player ID and face ID typically will be different.
Now, if you would like to give Danny Cipriani a unique face (it has to be made by a facemaker first of course) then to do this you assign him a number that is not currently used as a face ID. So for this example, lets say the number 999 is not currently used for a face ID.
If you assign a non-existant face ID, when you save the roster and play the game with that roster, Danny Cipriani will have a face given to him automatically by the game itself, because the one he was assigned does not exist in the games database file called, data.gob. This is possible becaue the game creates a new, unique filename which is a .big file like all other files use for faces.
This filename can be found by using a program called Filemon. It does not exist in the data.gob of the game, but it is a legitimate .big file and can be added into the directory to create a new unique face ID. It can be done for at least 15 players at once also, but for this we will try one-at-a-time.
Once you have managed to get this filename, then you can add the face images and .o-file(s) and add it to the directory as per usual.
The result is now that if you play the game, Danny Cipriani will have changed from the game generated face to the face that has been made specifically for him. The result is another unique player, and his face ID and player ID will now be 999 and can be used exclusively for him.
As far as i am aware this can be performed for any number that is not used as a faceID, so it is potentially, infinite in the amount you can make. This will have to be tested properly as i am not sure if it is the non-existant number that creates the extra filename, or whether it is directly linked to one player.. but in any case it is possible to make a huge amount of faces, at least 1,903 of them in addition to the ones that already exist. All we need is to make a list and find the filenames and make a note of the non-existant number and in theory, any amount of faces can be added.
Any questions please post them here. The hardest part will be finding the filenames with filemon, but it's easy to use once you are trained to know what to do and look for to ID the filenames.
It works like this. In the woosaah 08 editor, if you select any player, if you go into their details it will have 3 types of numbers listed. They are: roster number, player ID and face ID. See the legend/key above for what and where they are.
If you pick a unique player, lets say 'Johnny Wilkinson' he already has a default face that EA made. This makes him a unique player. His face ID and player ID is the same.
If you pick a created player, lets say 'Danny Cipriani' he does not have a face in the game, and therefore has to be assigned a face ID. This is normally one of the generic faces. So his player ID and face ID typically will be different.
Now, if you would like to give Danny Cipriani a unique face (it has to be made by a facemaker first of course) then to do this you assign him a number that is not currently used as a face ID. So for this example, lets say the number 999 is not currently used for a face ID.
If you assign a non-existant face ID, when you save the roster and play the game with that roster, Danny Cipriani will have a face given to him automatically by the game itself, because the one he was assigned does not exist in the games database file called, data.gob. This is possible becaue the game creates a new, unique filename which is a .big file like all other files use for faces.
This filename can be found by using a program called Filemon. It does not exist in the data.gob of the game, but it is a legitimate .big file and can be added into the directory to create a new unique face ID. It can be done for at least 15 players at once also, but for this we will try one-at-a-time.
Once you have managed to get this filename, then you can add the face images and .o-file(s) and add it to the directory as per usual.
The result is now that if you play the game, Danny Cipriani will have changed from the game generated face to the face that has been made specifically for him. The result is another unique player, and his face ID and player ID will now be 999 and can be used exclusively for him.
As far as i am aware this can be performed for any number that is not used as a faceID, so it is potentially, infinite in the amount you can make. This will have to be tested properly as i am not sure if it is the non-existant number that creates the extra filename, or whether it is directly linked to one player.. but in any case it is possible to make a huge amount of faces, at least 1,903 of them in addition to the ones that already exist. All we need is to make a list and find the filenames and make a note of the non-existant number and in theory, any amount of faces can be added.
Any questions please post them here. The hardest part will be finding the filenames with filemon, but it's easy to use once you are trained to know what to do and look for to ID the filenames.