Rugby League 2

Discussion in 'Rugby Video Games & Apps' started by St Helens RLFC, May 27, 2004.

  1. Discuss SIDHE's sequel - how would YOU make it better?

    And if someone would edit the title for me to make me look less illiterate I'd be very grateful... [​IMG]
     
  2. Forum Ad Advertisement

  3. ..::ERIC::..

    ..::ERIC::.. Guest

    The current game is very, very good. Simple things like left footed kickers and fixing all the bugs would make a good sequel. But, if they do add things I would really love to see a season mode. Even if it is simplistic it would still add to the game. Maybe, start with some money and purchase like 22 players. As they play better they become more expensive, as they play crap you pay them less. Winning gets you more money or whatever.
     
  4. One of the few things Rugby 2004 did better than SJRL was the season mode.

    On the hardest level, it was DAMNED hard to build a good team on Rugby 2004, and I agree, a season mode would enhance the longivity of the next Rugby League title.

    I also think SIDHE need to invest in some more English statisticians. [​IMG]
     
  5. ..::ERIC::..

    ..::ERIC::.. Guest

    And player likeness for the Super Leauge. Robbie Paul and Tony Martin are too black.
     
  6. Tommy Martyn was positively Asian...

    SIDHE will have more time for this game, and because they listen to us, I'm sure they'll get it right.
     
  7. sanzar

    sanzar Guest

    I'm just really keen to be able to make better use of the play maker (being able to make him drop back for kicks etc) and perhaps a set play system which will send your players running in certain directions and when you need to pass they flash red or something, which would therefore give you the opportunity to go with the set play or keep running if you spot a gap! (I'd really love something like this)
    Also being able to use dummy runners, slicker passing, and more realistic and varied player animations.
     
  8. NZL Fan

    NZL Fan Guest

    Players need more individual abilities, and they need to be all rated out of 20 so that there is more points of difference between each player (some decent research into player stats wouldn't go amiss either.....).

    Defense system needs an major overhaul. If I wanted to sit back and watch (hope really!!) that the computer is going to make most of my tackles then I would have bought a managerial game. If they do stick with the current crap system then they would have to vastly improve the computer defense (especially on the line where you expect your computer 'buddy' to make even simple tackles), and the player selection would be pick up the INSIDE defender, rather then the outside defender, as it is much more natural to defend 'inside-out', and it would stop those annoying runs by the comp. down the centre of the field.

    Have dummy halves that are not "frozen". This was done I believe to eliminate the player making most of the tackles with the 2 markers. I'm sure a better solution could be found.

    All the bugs fixed (a fulltime job in itself......).

    Tackling needs a major rethink. Get rid of the big hit button. Instead have a "ball and all", and a "low/diving/ankle tap tackle". The result of the tackle should be dependant on such things as speed of tackler/ runner, number of players in the tackle, strength of runner, direction of runners (is the runner stepping, is the tackle from behind-front on), tackling ability, stamina levels of players in tackle. At the moment it is a real lottery. How many times does a big tackle from behind suddenly turn into a front on high tackle??? Less high tackles is a must.......

    Season mode, player form/morale/fitness fluctiations during a season, injuries (short and long term). At present there is no incentive to change from your best starting lineup. If players showed low morale/poor fitness/form at the selection stage then you would have to think about changing the team around (ala Pro evolution soccer).

    The passing game is one of the worst things about the game. Rugby 2001 was far more usable. Balls don't get thrown 40mtrs backwards. Long balls should be how many times you hit the pass button (ie hit twice to miss a player etc). Off the ball supporting players need to make much better runs, cut backs, run arounds and scissor movements.

    Player profiles, or even what position they play. Frustating trying to play with English teams, not knowing all their players, and trying to work out what position they play by their stats!!

    In defense you need the ability to choose the fullback. Have a seperate button for the fullback so that you can select him when you want, and also not accidently select him when you don't need him (triangle button on the PS2 would be perfect).

    Get rid of button bashing!!!!!!!!!!!!!Implement Pro evolution 3 running sytem!!!!

    Most of all THE DEVELOPERS NEED TO PLAY PRO EVOLUTION 3 AND DESCOVER FOR THEMSELVES WHAT MAKES A TRULY GREAT SPORTS VIDEO GAME!!!!!!! It was a great effort first up, but I'd expect a big improvement in the second version.
     
  9. Ripper

    Ripper Guest

    Owner Mode from Madden 2004.

    Also have a fantasy draft type mode from Madden. (Where each player is put in a pool and each team gets 30 rounds to pick - 1 Pick per round - the order is randomly generated)
     
  10. NZL Fan

    NZL Fan Guest

    Fantasy draft mode would also be a great addition..............may give those Souths, Warriors??? fans some hope of winning the premiership.
     
  11. umosay

    umosay Guest

    the warriors have got very close 2 years in a row, don't compare them with souths who come 14th or 15th every season.

    i would like to see quick darts from dummy half, as it is now the dummy half player stands up and then you can run, awfully slowly at that, dummy half acceleration could also be a stat, as quick players would make more ground
     
  12. Ripper

    Ripper Guest

    Take a leaf out of Rugby 2004

    L1 or R1 Pass Left/Right to a back
    L2 or R2 Pass Left/Right to a foward
     
  13. ..::ERIC::..

    ..::ERIC::.. Guest

    NEVER
     
  14. That's right - don't even try and call the Souths chokers!
     
  15. Ripper

    Ripper Guest

    I agree with Saints - when you choke it means you require a chance to win...
     
  16. umosay

    umosay Guest

    choke means you get beaten by the better team

    much like your blues ripper
     
  17. ..::ERIC::..

    ..::ERIC::.. Guest

    On kick returns you practicly always have your whole team back ready to hit up (in the game). Usually on the first tackle its only the fullback, wingers and sometimes a centre that manage to get back (in reality).
     
  18. [​IMG]

    No it doesn't!

    At least not here, anyway, "choke" in a sporting sense means bottling it.
     
  19. wigan_rlfc

    wigan_rlfc Guest

    eg Bradford v Saints in finals.
     
  20. Eg Wigan in Grand Finals.
     
  21. wigan_rlfc

    wigan_rlfc Guest

    We have won one.
     
Enjoyed this thread? Register to post your reply - click here!

Share This Page