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Sidhe's Rugby Challenge

Did a SuperXV campaign as the Chiefs, Messam was a complete beast.
I did an ITM cup with whichever team Messam plays for (can't remember now, it was ages ago :p) and he was easily my top tryscorer, probably top of the ITM too
Machine.
 
Waikato ;), at this stage Masaga is the man. Scored 3 tries against the Bulls in one game.
I do have the 360 version. But will print out the team sheets at work or dl the patch :)
 
Yes you can, I have done the Sharks, and the Cheetahs, Stormers, and Bulls are on the Sidhe forums.
Did a SuperXV campaign as the Chiefs, Messam was a complete beast. Duck's kicking was a bit unpredictable, though.

Could you pass me the team sheets, so I can change the teams tomorrow? Cheers
 
Yep, certainly can. (Only the Sharks list is mine, all others are from user on the Sidhe forum, credit goes wholly to them)
1. Arnaud Van Deventer - Guthro Steenkamp
2. Darius Skelton - Chiliboy Ralepelle
3. Nitan Van Dyk - Werner Kruger
4. Stephen Le Roux - Bakkies Botha
5. Jason Strauch - Victor Matfield
6. Gerhard van Rensburg - Deon Stegman
7. Willem Oliveira - Dewald Potgieter
8. Dewald Sneyd - Pierre Spies
9. Banner Elmslie - Fourie du Preez
10. Sam Minto - Morne Steyn
11. Cobus Vosloo - Bjorn Basson
12. Stuart Leitch - Wynand Olivier
13. Brent Usasz - Jaco Pretorius
14. Skholiwe Collier - Gerhard Van Den Heever
15. Lucio Vosloo - Zane Kirchner
16. Marnus Onelua - Danie Rossouw
17. Cornell Waters - Gerrit-Jan Van Velze
18. Gavin Kulchar - Gary Botha
19. Lambert Robb - Francois Hougaard
20. Juanito Barney - Jaco Van Der Westhuyzen
21. Mouritz Spedding - Francois Brummer
22. Daan Palamo - Dean Greyling
23. Ollie Dimofte - Akona Ndungane
24. Phillip Haylett-Petty
25. Wyatt Human - Marnitz Boshoff
26. Wayne Emerick - Cornell Hess
27. Devon Smithers - Derick Kuun
28. Jabu Human - Mtunzi Mabeta
29. Bertus Zimmerman - John Mametsa
30. William Ruwers - Bees Roux
31. Chris Harcourt - CJ Stander
32. Zaire Albertson - Stefan Watermeyer
33. Adri Strauch - Rossouw De Klerk
34. Michael Jonck - Flip Van Der Merwe
35. Rene Koula - Frik Kirsten
36. Wilmaure Petersen - Wawick Tecklenberg
37. Ed Tate - Dustin Jinka

Stormers:
1. Tertius Boshoff - Brok Harris
2. Morgan Abendanon - Tiaan Liebenberg
3. CJ Van Der Linde
4. Mariano Blanc - Adriaan Fondse
5. Adries Bekker
6. Francois Louw
7. Schalk Burger
8. Alexis Van Dyk - Duane Vermeulen
9. Ricky Januarie
10. Kevin Colombo - Peter Grant
11. Bryan Habana
12. Jaque Fourie
13. Juan De Jongh
14. Jean De Villiers
15. Gio Aplon

16. Gerrit Melck - Deon Fourie
17. Herkie Nguyen - Wicus Blaauw
18. Stanley Kulchar - Anton van Zyl
19. Charles Nyanga - Pieter Louw
20. Mathieu Robb - Dewaldt Duvenhage
21. Fabian Schoeman - Gary van Aswegen
22. Ben Vosloo - Danie Poolman
23. Jacques Haylett-Petty - Willem de Waal
24. Jannie Palamo - Conrad Jantjes
25. Eusebio Guinazu
26. Mark Morel - Fabian Juries
27. Po'aloi Elmslie - Nick Koster (Apparently can play as a wing?)
28. Chilton Fonseca - JC Kritzinger
29. Bian Kuzin - JD Moller
30. Coenie Burdette - Pieter Myburgh
31. Matt Leitch - Michel De Kock Steenkamp
32. John Dimofte - Frikkie Welsh
33. Darren Hess - Tim Whitehead
34. Dane Noble - Kurt Coleman
35. Shaun Kruis - Siyabonga Ntubeni
36. Conrad Herbst - Frans Malherbe
37. Beale Mabeta - Siyamthanda Kolisi
38. Lee Barney - Ethienne Reynecke
39. Jake Mametsa - Steven Kitshoff
40. Ronnie Skelton - Rynhardt Elstadt
41. Scott Van Rensburg - Johan Sadie

Cheetahs:
1. Coenraad Oosthuizen
2. Adriaan Strauss
3. Micheal Kritzinger - WP Nel
4. Kelvin Kulchar - Wilhelm Steenkamp
5. Danie Burdette - Martin Muller
6. Heinrich Brussow
7. Juan Smith
8. Danny Hess - Ashley Johnson
9. Diego Mametsa - Sarel Pretorius
10. Jon Mellett - Sias Ebersohn
11. Wynand Kulchar - Philip Burger
12. Vern Haylett-Petty - Andries Strauss
13. Dave von Grumbkow - Robert Ebersohn
14. Arnaud Emerick - Ryno Benjamin
15. Matthew Jacobson - Riaan Viljoen
16. Marcio Zimmerman - Kobus Calldo
17. Eugene Tate - Tewis de Bruyn
18. Hans Marx - Naas Oliver
19. Luke Oliveira - Ryno Barnes
20. Tumelo Petersen - Francois Uys
21. Jeff Schoeman - Philip van der Walt
22. Drikus Mabeta - Philip Snyman
23. Nasief Mokuena - Izak van der Westhuizen
24. Jonathan Melk - Waltie Vermeulen
25. George Emslie - Earl Rose
26. Justin Koster - Corne Uys
27. Pieter Waters - Jongi Nokwe
28. Dumisa Emerick - Hennie Daniller
29. Chris Brummer - Skipper Badenhorst
30. Franco Morel - Devon Raubenheimer
31. Dean Leitch - Tertius Ca rse
32. Dylan Fonseca - Kabamba Floors
33. Elgar Vosloo - Wilmaure Louw
34. Flinn Koula - Morgan Newman
35. JC Myburgh - Louis Strydom
36. Brok Du Pont - Frans Viljoen
37. Davide Hancke - Lourens Adriaanse
38. Dwayne Havana - Kevin Stevenson
39. Stephen McLaren - Steph Roberts
40. Neil Kruis - Hendrik Roodt
41. Aidan Ndlovu - Liam Kayser???
42. Sosene Harcourt -Barry Geel
43. Mark Morel - Fabien Juries
44. Brendon Kuzin - Riaan Smith

Sharks:
Robb → John Smit
Myburgh → B. du Plessis
Kruis → J. du Plessis
de Jager → Sykes
Minto → Hargreaves
Nyanga → Alberts
Hancke → Daniel
Olivera → Kankowski
Koster → McLeod
Haylett-Petty → Lambie
Elmslie → Pietersen
Dimofte → Bosman
Strauch → Terblanche
Abendanon → Mvovo
Jonck → Ludik

Fonseca → Burden
Mametsa → Mtawarira
Kritzinger → Mostert
von Grumbkow → Deysel
Mabela → Potgieter
van Dyk → Hoffman (?)
Barnes → Ndungane

Collier → Botes
Ususz → Ndlovu
Wepener → Murray
Kuzin → Lindique (?)
Columbo → Richards
Ruwers → G. Cronje
Havana → R. Cronje (?)
Mellett → Swanepoel
Melck → Muller (?)
Sa → van Staden
Kuclher → Skeate (?)
van Velze → Rhodes
le Roux → Coetzee (?)
Kashuupulwa → Bresler
Russell → Herbst
Sneyd → Nhlapo
 
I've got the mod if you want. It's got all the teams right line ups and has the Currie Cup added
 
I see there's been a mod for correcting the SA teams, which would be great if I buy it, has anyone made one for correcting all the wonky NH ratings/positionals?
 
Finally managed to blag a free copy for PC the other day, so wayhey! I'm getting good at this blagging free games malarkey.

My assessment - It's okay I suppose. Has the feel of potential, but get's let down by ****ling things which make me want to throw the PC out of the window.

The good:

Visuals - Crisp looking, generally slick presentation. the fifa-like Arena part is a neat touch
Player models - Very Sharp on the players correctly modelled, mostly editable to get them near or near-enough for the rest.
Animations - Little details when juggling the ball and facial expressions make the difference on the replays - bugger all on gameplay, but they help the presentation elsewhere.
Collision mechanics - Clever bouncing off players and body twists thanks to the game engine give it a feel of involvement. The fall off and run through is a neat touch (but since when has Chris Ashton ran through a player, he runs around[/i] them normally).
Competitions - Plenty of them. Sadly they don't cross pollinate but it's a good start.
The dummy - Completely useless but looks nice if you're going for a pretty replay.
The replays - Very slick
Gameplay:
1. The kicking system at goal is excellent (albeit easy). From hand it's also good.
2. The scrums add a competition to the game, although thee's no finesse to it - Since when has every single scrum in history resulted in a 5-10m shove backwards?
3. The "not straight" mechanic of the lineout.
4. Rucks - It's a good system, but needs a lot of tweaking. Clunky.
No bunching - Unlike the HB series


The not-so good

Research - Okay, the rosters are from last year. Fine, it's a starting point.. At least get them correct, there's hardly a lack in sources of information.
Research bias - Any chance us Noerhern Peons could have a bit of accuracy at least with starting lineups. Even if the players look nothing like their real life counterparts? Also, Props do not (NOT) out-run wingers. Ever. Even if they hail from the Southern Hemisphere. Geddit?
Commentary - Auful. Clunky. Off.
Passing - It's either magnet passing or chucking it 10m behind your man airgo into touch or ready for a turnover and opposition try. Nothing otherwise.
Defending - Why is it such a faff? 2buttons with no describable difference between either - Both will do bum all as the opposition runs through your player.
Animations - STOP. AUTO. ANIMATING. EVERYTHING. STOP. MAKING THE PLAYER. CHARGE. THE. WRONG. WAY. OH. LOOK. ANOTHER. UNBREAKABLE. TACKLE. ANIMATION.
Quick ball - Still yet to have one. Even on easy. Using the ABs vs a crappy team. Sloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow.
Crowds - Aren't the stadia supposed to have them? I initially thought this was a cute touch to recreate Vicarage Road, but they's all empty stadia.
Offloads - Oh stop it. 10 times in a row? Really?
Support play - Rugby is a structured game which occasionally gets broken and loose. Not the other way around. Why are my backs in midfield and fatties on the wing every time?
Super-Players - Ashton gets the ball. Ashton scores. Foden gets the ball. Foden Scored. Yep. It happens.
Keyboard controls - Whoever arranged this finger knotting experience needs a punch in the mouth. This person is the spawn of the devil.
Player select - What is the point of the left/right player select without the ball? I wan't whoever's closest to it!
No fluitity - unlike HB series

Overall:
Enjoyable enough, but then again I didn't pay for it. I suspect my opinion would be much more negative if I'd shed 50 notes for the experience. There are plenty of good ideas, but it's clear that the DNA still firmly lies in the Rugby League series which drags it down (instead of the tackles and step-overs taking an eternity on RL2, it's the ruck system on this while the AI clunks and stutters it's way into life for the next phase).

If that gameplay engine can be fixed to sort out the fluidity (while at the same time, tightening it up - difficult balancing act, I know) while tweaking the other mechanics, it has a lot of scope. Right now, this is a first attempt possibly trying too much at once.

Give it a score? D+.
Okay, as it's Christmas
C-

(It the gameplay is better with an xbox pad then a keyboard, you can loose the minus)
 
Gameplay with a controller is much better, if the keyboard controls for the RL games are anything to go by

I avoided early-onset-arthritis by starting to use a 360 wired controller on my laptop for RL2 :lol:
 
Finally managed to blag a free copy for PC the other day, so wayhey! I'm getting good at this blagging free games malarkey.

My assessment - It's okay I suppose. Has the feel of potential, but get's let down by ****ling things which make me want to throw the PC out of the window.

The good:

Visuals - Crisp looking, generally slick presentation. the fifa-like Arena part is a neat touch
Player models - Very Sharp on the players correctly modelled, mostly editable to get them near or near-enough for the rest.
Animations - Little details when juggling the ball and facial expressions make the difference on the replays - bugger all on gameplay, but they help the presentation elsewhere.
Collision mechanics - Clever bouncing off players and body twists thanks to the game engine give it a feel of involvement. The fall off and run through is a neat touch (but since when has Chris Ashton ran through a player, he runs around[/i] them normally).
Competitions - Plenty of them. Sadly they don't cross pollinate but it's a good start.
The dummy - Completely useless but looks nice if you're going for a pretty replay.
The replays - Very slick
Gameplay:
1. The kicking system at goal is excellent (albeit easy). From hand it's also good.
2. The scrums add a competition to the game, although thee's no finesse to it - Since when has every single scrum in history resulted in a 5-10m shove backwards?
3. The "not straight" mechanic of the lineout.
4. Rucks - It's a good system, but needs a lot of tweaking. Clunky.
No bunching - Unlike the HB series


The not-so good

Research - Okay, the rosters are from last year. Fine, it's a starting point.. At least get them correct, there's hardly a lack in sources of information.
Research bias - Any chance us Noerhern Peons could have a bit of accuracy at least with starting lineups. Even if the players look nothing like their real life counterparts? Also, Props do not (NOT) out-run wingers. Ever. Even if they hail from the Southern Hemisphere. Geddit?
Commentary - Auful. Clunky. Off.
Passing - It's either magnet passing or chucking it 10m behind your man airgo into touch or ready for a turnover and opposition try. Nothing otherwise.
Defending - Why is it such a faff? 2buttons with no describable difference between either - Both will do bum all as the opposition runs through your player.
Animations - STOP. AUTO. ANIMATING. EVERYTHING. STOP. MAKING THE PLAYER. CHARGE. THE. WRONG. WAY. OH. LOOK. ANOTHER. UNBREAKABLE. TACKLE. ANIMATION.
Quick ball - Still yet to have one. Even on easy. Using the ABs vs a crappy team. Sloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow.
Crowds - Aren't the stadia supposed to have them? I initially thought this was a cute touch to recreate Vicarage Road, but they's all empty stadia.
Offloads - Oh stop it. 10 times in a row? Really?
Support play - Rugby is a structured game which occasionally gets broken and loose. Not the other way around. Why are my backs in midfield and fatties on the wing every time?
Super-Players - Ashton gets the ball. Ashton scores. Foden gets the ball. Foden Scored. Yep. It happens.
Keyboard controls - Whoever arranged this finger knotting experience needs a punch in the mouth. This person is the spawn of the devil.
Player select - What is the point of the left/right player select without the ball? I wan't whoever's closest to it!
No fluitity - unlike HB series

Overall:
Enjoyable enough, but then again I didn't pay for it. I suspect my opinion would be much more negative if I'd shed 50 notes for the experience. There are plenty of good ideas, but it's clear that the DNA still firmly lies in the Rugby League series which drags it down (instead of the tackles and step-overs taking an eternity on RL2, it's the ruck system on this while the AI clunks and stutters it's way into life for the next phase).

If that gameplay engine can be fixed to sort out the fluidity (while at the same time, tightening it up - difficult balancing act, I know) while tweaking the other mechanics, it has a lot of scope. Right now, this is a first attempt possibly trying too much at once.

Give it a score? D+.
Okay, as it's Christmas
C-

(It the gameplay is better with an xbox pad then a keyboard, you can loose the minus)



1. Try doing the kicks on harder modes, its a lot harder

Defending - I think its also the way you steer the tackle, on playstation you have to tap x in the tackle as well to stop them from breaking through
Quick ball - If there aren't many defenders around just press the heavy bind button once or twice and the quick bind once, thats how you get quick ball
Crowds - the attendance varies, unlike other games its not always a full stadium, i think it might depend on how your performing idk but there are people in the stadium when i play
player select - You know theres a button you can press that does select the player closest to the ball right?
 
Anyone else get bored and decide to chuck forwards in the backs and backs in the forwards? Have to say SOB makes a decent 12, redden isn't very good at 8 tho.
 
The thing I don't is when you're playing an international game, the passing becomes quiet sloppy.
 
Finally managed to blag a free copy for PC the other day, so wayhey! I'm getting good at this blagging free games malarkey.

scrounger

Also, Props do not (NOT) out-run wingers. Ever. Even if they hail from the Southern Hemisphere. Geddit?



Crowds - Aren't the stadia supposed to have them? I initially thought this was a cute touch to recreate Vicarage Road, but they's all empty stadia.

realistic then, nobody goes to Vicarage Road

Saracens-bonus-point-win-over-the-Gloucester-Rugby-ensures-home-ground-Aviva-Play-off-match-112115.jpg
 
Last edited by a moderator:
To address the original question, the only bias here was in knowledge levels, and to counter that we engaged consultants and got data from the proper sources. Sometimes, as was the case with the USA Eagles roster, the official sources requested we do things a certain way, and as a result things weren't quite as expected by fans. Sometimes we were provided with very little reference material, or got it too late in the process to fully implement it. I'm not sure what the case is with that one side, but I can assure you that we didn't actively favour Southern Hemisphere sides.

While this may come across as somewhat terse a response to this comment, I feel that having spent £90 on two copies of this game (one for myself, one for a friend) I am most certainly entitled to provide feedback. And, quite frankly, I find your response to be insulting at best and downright fictitious at worst.

Whilst I am sure that there are always going to be discrepancies when it comes to the smaller nations, making His Holliness Richie McCaw quicker than a significant number of NH backs is nonsensical. To have his pace rivalling that of some of his own AB back-line just goes to show how misguided these stats are.

No-doubt, you'll hide behind the fact that these numbers were collated from other sources, but when I buy a product - and one at a high price - the only way you'll have me coming back for more is to ensure a modicum of accuracy. Quite why it is so difficult to work out that a winger - albeit one from the vastly inferior NH - and one who is known for his blistering pace, is worth more than a measly 63 for his pace is beyond me. I don't want excuses, I want it right. Sharples was in the initial England squad, for pete's sake.

Generally, i'm fond of the game. Very, very annoying that there is no pickup from the scrum and I can barely be bothered to pass the ball out to the wing, as i'll have my front row loitering with intent, but there are some reasonable foundations. That said, if you can't be bothered to get the players correct, not sure I can be bothered to part with my hard-earnt next time around.
 
I have not yet brought it, largely due to errors like this, but will say what I said when I first heard of this sort of stuff; fans will do this for free and they do will do it better. Just ask SI Games.
 
I have not yet brought it, largely due to errors like this, but will say what I said when I first heard of this sort of stuff; fans will do this for free and they do will do it better. Just ask SI Games.

Precisely. Would be happy to help with the oft-ignored Worcester. Pretty sure that even I can spot that Kvesic isnt a winger and Benjamin doesn't really have the height to play at lock.

Further to this, its generally safe to assume that the lower-level players will still have ome semblance of expected ability. For instance, while the German winger probably arent great tacklers, passer, etc, they are probably still reasonably quick.
 
The crappy stats have been discussed to death, but it might help if they developed the right categories for them as well.

For example, how do I show on the game that Mike Ross is a superior prop than Cian Healy?? Healy in real life is an excellent carrier and tackler, but crap in the scrum. Ross is a solid scrummager but not great around the park, but there's no 'Scrummaging' stat... the only way I can show his scrummaging prowess is to up his 'Strength' stat to higher than that of Healy's - but that is probably inaccurate in terms of pure strength. This game is groundbreaking as the first rugby game to treat the scrum properly - why not continue this commitment by making the prop position in-game actually worthwhile, because usually teams are stronger with flankers in the front row.

Equally, the Warburtons and Brussows of this world are not as strong, or as good at tackling, as the Kainos and Juan Smiths. But they're quality at getting turnovers/ in support etc. How do I show this? Surely there should be a 'Rucking' stat. And a 'Support' stat, which could also make Ashton considerably better than Varndell, even if his speed/ acceleration/ agility is worse..

What is 'Mental Agility'? I've given players like Cooper and Cipriani high scores for this, assuming it means creativity. But it could go to the likes of Dusautoir - 'big game players'. I don't know.

Kicking. HB had this right - a stat for power, a stat for goalkicking, and a stat for handkicking. RC has no indication that the Steyns and Trailles of this world can bang a kick from 50m, but not very straight.

Handling. There's a passing stat, and a catching stat, although I assume the latter is designed for lineouts. I want to be able to distinguish between Dwayne Peel, who has an excellent pass; Maxime Mermoz who has a lovely pair of hands; Delon Armitage who is superb under a high ball; and Nick Kennedy who's athletic in the lineout.

just some thoughts..
 
Very good point on the specialised stats - Tony Buckley is a very strong person, however he is not a good scrummager. I can either have him weak as a kitten around the pitch or have him a rock in the scrum....
 

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