L
Los Lover
Guest
Hi Mario,
I'd just like to say, that I have been playing SJRL again as a projector and screen and (with another gamer) have been studying the game quite in-depth and feeling it is both better and worse than when it was encountered on smallertvs (29 and 32 etc).
* Obviously on small screens, the far-side of the field is, well, TOO far away. On a massive screen it is not at all and, revealingly, the game improves greatly as a result as both sides of the field are viable places to attack at any time you like or, more importantly, NEED.
Personally I now feel the game is a 75-80 percent game (we only play sports games for the most part and nearly every one ever so we feel this is informed), as opposed to the 69-74% game on a normal tv, or worse, a pc.
Anyway, can you tell us, with the game almost certainly in final if not finished stage(s)......the following things that must have been addressed (bearing in mind the other changes we KNOW now and LIKE but perhaps don't address the following long-term probs with SJRL - albeit a solid little game and great debut fellaz):
Note - no answer will of course be assumed as the same i.e. not changed, updated or finetuned, thanks
- Ball passed quicker and flight of ball is realistic....can not float unless floated and can not go back and then ten yards forward magically - players run and meet a point where the ball is coming doen and hit it running unless pass is badly timed or injudicious.
- Aggressive tackle should result now in about a 2-3% chance of a dangerous tackles instead of about 25%
- If ball is knocked on, a short advantage is played AND you can immediately and accurately control your player.....ya know?
- Players can accelerate quickly and hit the ball running more often than not
- Step is left AND right at your desire NOT whatever the game decides.
- You can have golden point in your created seasons
- Sin bins and send offs are much more infrequent
- The CRU players on attack don't throw the ball perfectly back and forth to each other on a break as if they have have GOD himself on the field, although, keep the AI as tough as you have. You guys really got this mostly right and it does make for good games. WELL DONE
Most other games fail miserably here.
- You can catch kicks not making touch...looks unprofessional and unrealistic otherwise.
- A forward pass has to actually go forward......while you're fixing this..can you let that blindboy Mander know as well..? thanks
lol!
- Must be able to flick past replays if you choose
- Must be able to both place the ball down AND dive and maybe another two or three types of scoring style as well thanks depending on the situation.
- Change pace or change player button must shift to the top of the control....ONE OF THEM MUST BE MOVED or many will not enjoy or even buy this game. It is uncomfortable for even someone abnormally dexterious (from an old injury) as me to have to be pushing pace, change player and tackle all together in a triangle on the face of the control!!!?? Such that pace and tackle must be pushed simultaneously with your thumb. Silly, silly. Change player must be up top...or pace. So no excuses cos it can be either.
Thank you mario for showing the respect (in your consumers and hardened league gamers) to come and answer these questions accurately and honestly to repay our faith in your product (both the first and then the second), as that cash funds the games and more... Much appreciated
game looks good...
So spill.
I'd just like to say, that I have been playing SJRL again as a projector and screen and (with another gamer) have been studying the game quite in-depth and feeling it is both better and worse than when it was encountered on smallertvs (29 and 32 etc).
* Obviously on small screens, the far-side of the field is, well, TOO far away. On a massive screen it is not at all and, revealingly, the game improves greatly as a result as both sides of the field are viable places to attack at any time you like or, more importantly, NEED.
Personally I now feel the game is a 75-80 percent game (we only play sports games for the most part and nearly every one ever so we feel this is informed), as opposed to the 69-74% game on a normal tv, or worse, a pc.
Anyway, can you tell us, with the game almost certainly in final if not finished stage(s)......the following things that must have been addressed (bearing in mind the other changes we KNOW now and LIKE but perhaps don't address the following long-term probs with SJRL - albeit a solid little game and great debut fellaz):
Note - no answer will of course be assumed as the same i.e. not changed, updated or finetuned, thanks
- Ball passed quicker and flight of ball is realistic....can not float unless floated and can not go back and then ten yards forward magically - players run and meet a point where the ball is coming doen and hit it running unless pass is badly timed or injudicious.
- Aggressive tackle should result now in about a 2-3% chance of a dangerous tackles instead of about 25%
- If ball is knocked on, a short advantage is played AND you can immediately and accurately control your player.....ya know?
- Players can accelerate quickly and hit the ball running more often than not
- Step is left AND right at your desire NOT whatever the game decides.
- You can have golden point in your created seasons
- Sin bins and send offs are much more infrequent
- The CRU players on attack don't throw the ball perfectly back and forth to each other on a break as if they have have GOD himself on the field, although, keep the AI as tough as you have. You guys really got this mostly right and it does make for good games. WELL DONE
- You can catch kicks not making touch...looks unprofessional and unrealistic otherwise.
- A forward pass has to actually go forward......while you're fixing this..can you let that blindboy Mander know as well..? thanks
- Must be able to flick past replays if you choose
- Must be able to both place the ball down AND dive and maybe another two or three types of scoring style as well thanks depending on the situation.
- Change pace or change player button must shift to the top of the control....ONE OF THEM MUST BE MOVED or many will not enjoy or even buy this game. It is uncomfortable for even someone abnormally dexterious (from an old injury) as me to have to be pushing pace, change player and tackle all together in a triangle on the face of the control!!!?? Such that pace and tackle must be pushed simultaneously with your thumb. Silly, silly. Change player must be up top...or pace. So no excuses cos it can be either.
Thank you mario for showing the respect (in your consumers and hardened league gamers) to come and answer these questions accurately and honestly to repay our faith in your product (both the first and then the second), as that cash funds the games and more... Much appreciated
game looks good...
So spill.