• Help Support The Rugby Forum :

2023-24 Kit updates

hi all
can someone please explain how i can unistall and reinstall rugby 08? my game doesnt want to play anymore and i was wondering if uninstalling and reinstalling the game would work
 
hi all
can someone please explain how i can unistall and reinstall rugby 08? my game doesnt want to play anymore and i was wondering if uninstalling and reinstalling the game would work
To uninstall you simply delete the Rugby 08 folders in your Program Files, and in My Documents.
 
Following what I did with the Excel sheet macros, I decided to dust-off my VB codebook and have made my own basic version of a roster editor exe:

1758736706347.png 1758736724317.png 1758736761596.png 1758736787720.png 1758736854409.png 1758736694052.png

I've taken the basic ideas from Woosah's editor and added my own couple of twists to it. For instance, my uses the be29 and 119ba .xml files to populate the team info and stadium lists, instead of relying on excel files. I can also edit the player/team databases directly (last pic).

This works for me, but I haven't done any validation on it so it's very easy to make it crash, plus it's quite slow to open and save full roster files. I've also discovered while making this that the way HB/EA used the bits to assign skin texture, sock types, and all the thigh/wrist/finger tape/gloves is REALLY annoying!

If anyone's interested in it I can look to release it if I can make it more stable.
 
Following what I did with the Excel sheet macros, I decided to dust-off my VB codebook and have made my own basic version of a roster editor exe:

View attachment 24688 View attachment 24689 View attachment 24690 View attachment 24691 View attachment 24692 View attachment 24687

I've taken the basic ideas from Woosah's editor and added my own couple of twists to it. For instance, my uses the be29 and 119ba .xml files to populate the team info and stadium lists, instead of relying on excel files. I can also edit the player/team databases directly (last pic).

This works for me, but I haven't done any validation on it so it's very easy to make it crash, plus it's quite slow to open and save full roster files. I've also discovered while making this that the way HB/EA used the bits to assign skin texture, sock types, and all the thigh/wrist/finger tape/gloves is REALLY annoying!

If anyone's interested in it I can look to release it if I can make it more stable.
Welldone jim!!great work,as always🙏🏻
 
Following what I did with the Excel sheet macros, I decided to dust-off my VB codebook and have made my own basic version of a roster editor exe:

View attachment 24688 View attachment 24689 View attachment 24690 View attachment 24691 View attachment 24692 View attachment 24687

I've taken the basic ideas from Woosah's editor and added my own couple of twists to it. For instance, my uses the be29 and 119ba .xml files to populate the team info and stadium lists, instead of relying on excel files. I can also edit the player/team databases directly (last pic).

This works for me, but I haven't done any validation on it so it's very easy to make it crash, plus it's quite slow to open and save full roster files. I've also discovered while making this that the way HB/EA used the bits to assign skin texture, sock types, and all the thigh/wrist/finger tape/gloves is REALLY annoying!

If anyone's interested in it I can look to release it if I can make it more stable.
When are you releasing it
 
I've uploaded a zip file which contains some of the regular template texture files that I use to make kits, team logos, custom heads and some other stuff, in case anyone else wants to have a go at making their own mods. Most of these files use Blender 2.89 for modelling, and GIMP, because I'm cheap, but they can probably be converted to Photoshop files.

https://github.com/jimw546/jimw546-s-Rugby-08-stuff/blob/main/Other stuff/Template files.zip
Thank you for this!!🙏🏻🏉🏉
 
Slow updates. I've got good functionality on the basics, it can import a roster, edit players and teams, and save a roster and rdf file, they both seem to work for me. Also worked out how to read xml files so the editor can get some of its data from the game xml's.

The bad bit at the moment is that it's quite slow to actually save a new roster/rdf, 10-20 seconds might not sound like a lot but it seems excessive for such small files.

I'm currently trying to make some "extra" features, stuff like turn injuries on/off for all players. I'm working on a way to mass edit stuff like team team performance/stadiums as it's something I do often, it's running but not how I want it to:

1760391534064.png
 
Slow updates. I've got good functionality on the basics, it can import a roster, edit players and teams, and save a roster and rdf file, they both seem to work for me. Also worked out how to read xml files so the editor can get some of its data from the game xml's.

The bad bit at the moment is that it's quite slow to actually save a new roster/rdf, 10-20 seconds might not sound like a lot but it seems excessive for such small files.

I'm currently trying to make some "extra" features, stuff like turn injuries on/off for all players. I'm working on a way to mass edit stuff like team team performance/stadiums as it's something I do often, it's running but not how I want it to:

View attachment 24832
Next level brother 🤙🏾
 

Latest posts

Sponsored
UnlistMe
Back
Top