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2023-24 Kit Updates

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Hi, i trust that you are well. i have a few requests since i cannot seen to figure it out myself. I would like a few changes regarding some players. mo'unga animation for goal kicking should go to mckenzie as well as his star. sexton star and animation should go to jack crawley. ramos from france should get mortlock's animation for kicking and pollard should get pretorious's animation for goal kicking too please. regarding WL can you please make adjustments so we can select players that are not based in clubs that are in the game like mo'unga , aaron smith and co. @jim546 . N. Lolesio should get yachvili's animation for goalkicking. I trust that you will be able to make these changes as requested. thank you in advance champ.
You can dowload Woosah's roster editor and make all this changes by yourself
 
Happy New Year. I've updated Github with an all-in-one release of the files I've made for the 2023-24 season, I've seen some people have had issues downloading the previous files so maybe the new release might work better.

This release contains kits for all club teams, along with RWC 2023, the 6N/TRC teams plus a couple of other international teams I was able to do for 23/24.

I'm not planning on doing any further modding for Rugby 08 at the moment, I'm a bit burned-out with it all, but who knows what the future may hold for this or any other Rugby games out there.

https://github.com/jimw546/jimw546-s-Rugby-08-stuff/releases
 
Also as a side-project I was working on a method to auto-import/export Rosters/RDF's into Ama1's Excel sheets. I've made the following Macros that can generate an .rdf/.ros file from the Excel doc:
Sub NewRDF()
maxrows = Sheets("New RDF").UsedRange.Rows.Count
hexval = Sheets("New RDF").Range("a1:cv" & maxrows).Value
Dim handle As Long
handle = FreeFile
Open Application.ActiveWorkbook.Path & "\73cb47d1d69c90f28fd1cc4186ac1926.rdf" For Binary As #handle
Dim j As Long
Dim i As Long
For j = 1 To maxrows
For i = 1 To 100
If hexval(j, i) <> vbNullString Then
Put #handle, , CByte("&H" & hexval(j, i))
End If
Next i
Next j
Close #handle
End Sub

Sub NewRos()
maxrows = Sheets("New Ros").UsedRange.Rows.Count
hexval = Sheets("New Ros").Range("a1:cv" & maxrows).Value
Dim handle As Long
handle = FreeFile
Open Application.ActiveWorkbook.Path & "\Roster1.ros" For Binary As #handle
Dim j As Long
Dim i As Long
For j = 1 To maxrows
For i = 1 To 100
If hexval(j, i) <> vbNullString Then
Put #handle, , CByte("&H" & hexval(j, i))
End If
Next i
Next j
Close #handle
End Sub
Tested the above and it's working correctly as far as I can tell. To use this you'd need to save the Excel sheet as a .xlsm file, and use the Developer tab to insert macro buttons and macro code. I haven't tried coding how to import a .rdf file yet.
 
Happy New Year. I've updated Github with an all-in-one release of the files I've made for the 2023-24 season, I've seen some people have had issues downloading the previous files so maybe the new release might work better.

This release contains kits for all club teams, along with RWC 2023, the 6N/TRC teams plus a couple of other international teams I was able to do for 23/24.

I'm not planning on doing any further modding for Rugby 08 at the moment, I'm a bit burned-out with it all, but who knows what the future may hold for this or any other Rugby games out there.

https://github.com/jimw546/jimw546-s-Rugby-08-stuff/releases
Happy new years mate, thank you for everything you have done in the past and best of luck for the future. Hope you can return sometime soon, but im sure theres a whole lot of other modders that can keep this game alive with updates
 
Happy New Year. I've updated Github with an all-in-one release of the files I've made for the 2023-24 season, I've seen some people have had issues downloading the previous files so maybe the new release might work better.

This release contains kits for all club teams, along with RWC 2023, the 6N/TRC teams plus a couple of other international teams I was able to do for 23/24.

I'm not planning on doing any further modding for Rugby 08 at the moment, I'm a bit burned-out with it all, but who knows what the future may hold for this or any other Rugby games out there.

https://github.com/jimw546/jimw546-s-Rugby-08-stuff/releases
Thank you sir much appreciated happy new year to every1
 
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Hello all. Just a small update that will hit Github at some point. I've gone through some player faces and stadium files looking to optimise everything to try and eliminate crashes due to file/memory issues.

I'm now able to pass the basic tests I have for these crashes, the most notable was Ireland v NZ at any big stadium would always crash, turns out a lot of the NZ heads were ridiculously large in file size. All the faces have been uploaded but not packed into a release yet.

I'm not coming back to modding kits/faces/stadiums full-time as it simply takes too long to do by myself. I may however do stuff here and there for big tournaments or special occasions, such as:

lions2.png

This is also on Github and can be downloaded here using the green Code button: https://github.com/jimw546/jimw546-s-Rugby-08-stuff
1752001951269.png
 
Hello all. Just a small update that will hit Github at some point. I've gone through some player faces and stadium files looking to optimise everything to try and eliminate crashes due to file/memory issues.

I'm now able to pass the basic tests I have for these crashes, the most notable was Ireland v NZ at any big stadium would always crash, turns out a lot of the NZ heads were ridiculously large in file size. All the faces have been uploaded but not packed into a release yet.

I'm not coming back to modding kits/faces/stadiums full-time as it simply takes too long to do by myself. I may however do stuff here and there for big tournaments or special occasions, such as:

View attachment 24009

This is also on Github and can be downloaded here using the green Code button: https://github.com/jimw546/jimw546-s-Rugby-08-stuff
View attachment 24010
hi jim, thanks alot for the work. Yes NZ always seem to crash when i try to play with them, not just against ireland. Also, i dont know what you are planning on doing and if you are going to make the new kits (SA, Jap, Fra ex.), but if you are and you have a little spare time, can you add the cheetahs in moana pacificas place with updated kit and players from the challenge cups last season and also the aunz inv XV that played the lions. Would totally understand if its to much to ask for. Love the work and im grateful as always.
 
I've been tinkering with the Excel Roster maker in my spare time and have put together the attached file. I'm not much of a programmer but I've wanted a way to import/export roster files automatically instead of using extra software. I've been able to do this using Excel Macros. Using buttons in the Excel file to run these macros you can import a roster file to Excel, or generate a roster file or rdf file for World League from Excel.

1757680451386.png
As an example, I've used this functionality plus some other sheets I've added to create a B&I Lions lineup for the 2025 mod:

1757680504549.png 1757680652152.png

A word of caution though, macros are nowadays considered a "security risk" so they may not work without enabling some functionality on your end.
 

Attachments

hi all
can someone please explain how i can unistall and reinstall rugby 08? my game doesnt want to play anymore and i was wondering if uninstalling and reinstalling the game would work
 
hi all
can someone please explain how i can unistall and reinstall rugby 08? my game doesnt want to play anymore and i was wondering if uninstalling and reinstalling the game would work
To uninstall you simply delete the Rugby 08 folders in your Program Files, and in My Documents.
 
Following what I did with the Excel sheet macros, I decided to dust-off my VB codebook and have made my own basic version of a roster editor exe:

1758736706347.png 1758736724317.png 1758736761596.png 1758736787720.png 1758736854409.png 1758736694052.png

I've taken the basic ideas from Woosah's editor and added my own couple of twists to it. For instance, my uses the be29 and 119ba .xml files to populate the team info and stadium lists, instead of relying on excel files. I can also edit the player/team databases directly (last pic).

This works for me, but I haven't done any validation on it so it's very easy to make it crash, plus it's quite slow to open and save full roster files. I've also discovered while making this that the way HB/EA used the bits to assign skin texture, sock types, and all the thigh/wrist/finger tape/gloves is REALLY annoying!

If anyone's interested in it I can look to release it if I can make it more stable.
 
Following what I did with the Excel sheet macros, I decided to dust-off my VB codebook and have made my own basic version of a roster editor exe:

View attachment 24688 View attachment 24689 View attachment 24690 View attachment 24691 View attachment 24692 View attachment 24687

I've taken the basic ideas from Woosah's editor and added my own couple of twists to it. For instance, my uses the be29 and 119ba .xml files to populate the team info and stadium lists, instead of relying on excel files. I can also edit the player/team databases directly (last pic).

This works for me, but I haven't done any validation on it so it's very easy to make it crash, plus it's quite slow to open and save full roster files. I've also discovered while making this that the way HB/EA used the bits to assign skin texture, sock types, and all the thigh/wrist/finger tape/gloves is REALLY annoying!

If anyone's interested in it I can look to release it if I can make it more stable.
Welldone jim!!great work,as always🙏🏻
 
Following what I did with the Excel sheet macros, I decided to dust-off my VB codebook and have made my own basic version of a roster editor exe:

View attachment 24688 View attachment 24689 View attachment 24690 View attachment 24691 View attachment 24692 View attachment 24687

I've taken the basic ideas from Woosah's editor and added my own couple of twists to it. For instance, my uses the be29 and 119ba .xml files to populate the team info and stadium lists, instead of relying on excel files. I can also edit the player/team databases directly (last pic).

This works for me, but I haven't done any validation on it so it's very easy to make it crash, plus it's quite slow to open and save full roster files. I've also discovered while making this that the way HB/EA used the bits to assign skin texture, sock types, and all the thigh/wrist/finger tape/gloves is REALLY annoying!

If anyone's interested in it I can look to release it if I can make it more stable.
When are you releasing it
 
I've uploaded a zip file which contains some of the regular template texture files that I use to make kits, team logos, custom heads and some other stuff, in case anyone else wants to have a go at making their own mods. Most of these files use Blender 2.89 for modelling, and GIMP, because I'm cheap, but they can probably be converted to Photoshop files.

https://github.com/jimw546/jimw546-s-Rugby-08-stuff/blob/main/Other stuff/Template files.zip
Thank you for this!!🙏🏻🏉🏉
 
Slow updates. I've got good functionality on the basics, it can import a roster, edit players and teams, and save a roster and rdf file, they both seem to work for me. Also worked out how to read xml files so the editor can get some of its data from the game xml's.

The bad bit at the moment is that it's quite slow to actually save a new roster/rdf, 10-20 seconds might not sound like a lot but it seems excessive for such small files.

I'm currently trying to make some "extra" features, stuff like turn injuries on/off for all players. I'm working on a way to mass edit stuff like team team performance/stadiums as it's something I do often, it's running but not how I want it to:

1760391534064.png
 
Slow updates. I've got good functionality on the basics, it can import a roster, edit players and teams, and save a roster and rdf file, they both seem to work for me. Also worked out how to read xml files so the editor can get some of its data from the game xml's.

The bad bit at the moment is that it's quite slow to actually save a new roster/rdf, 10-20 seconds might not sound like a lot but it seems excessive for such small files.

I'm currently trying to make some "extra" features, stuff like turn injuries on/off for all players. I'm working on a way to mass edit stuff like team team performance/stadiums as it's something I do often, it's running but not how I want it to:

View attachment 24832
Next level brother 🤙🏾
 
Kits designed to work with the new TRF24 mod released by ama1, currently a work-in-progress. as usual everything I do will be uploaded to Github.

First release includes new kits for the Best League (tm), all 16 URC clubs:

View attachment 19721 View attachment 19720

Also included is the previously released 6 Nations teams. All made with 1024* front texture, and 512*reverse texture, which has increased the file-size a fair bit. Minikits are now 1024*.

An all-in-one file for the kits, which will include future updates, can be downloaded here:
https://github.com/jimw546/jimw546-s-Rugby-08-stuff/releases/tag/TRF24

Everything else such as tournament logos, custom heads etc. can be found here:
https://github.com/jimw546/jimw546-s-Rugby-08-stuff

TRF24 mod here:
https://www.therugbyforum.com/threads/trf24-mod.49612/
Recommended to use alongside dmitri's plugin here:
https://www.therugbyforum.com/threads/plugins-for-rugby-08.48900/
@jim546 I have the latest mod. The Stormers Away kit is the white/grey one. Can I only change that one jersey to maybe a previous version you have available like the black and red one or do I need to replace all the teams kits to the previous versions if i want to make that change?
 
@jim546 I have the latest mod. The Stormers Away kit is the white/grey one. Can I only change that one jersey to maybe a previous version you have available like the black and red one or do I need to replace all the teams kits to the previous versions if i want to make that change?
The files for the away kit are 446473ad461d30ea45217804bd5b38e1.big for the front and e189ab6056b6dc43df7e16095e66fa33.fsh for the back, plus 19d88801b2632be95ed6e9dae7614fcc.fsh and 2341ca0f2dee8a6781d42a766a67bacb.fsh for the menu icons. You can usually just copy/paste them over from another mod if you prefer other/older kits.
 
hi jim, i've been playing the mod for a few weeks now and i have used your kits and stuff you uploaded for the game which made me having to play this game for hours 🙌, However i've downloaded the head files from github then copied and pasted them in the main folder but the faces in the games did not change , do you know why ? and how i could get it to work?
 
hi jim, i've been playing the mod for a few weeks now and i have used your kits and stuff you uploaded for the game which made me having to play this game for hours 🙌, However i've downloaded the head files from github then copied and pasted them in the main folder but the faces in the games did not change , do you know why ? and how i could get it to work?
To get any custom faces to work, you need to assign the face numbers to the players using a roster editor. Use my Roster editor, or woosah's editor to do this. There's a list of some of the face numbers in the Google sheet in my signature.
 
To get any custom faces to work, you need to assign the face numbers to the players using a roster editor. Use my Roster editor, or woosah's editor to do this. There's a list of some of the face numbers in the Google sheet in my signature.
THANKS MATE IT'S NOW WORKING🙌🔥🔥🔥
 

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