<span style="color:#0000ff">Step 3: Custom design:
This is the hardest part where you need to be very good in photoshop to mimic the real life design. You may have textured panels, like mesh or grip panels or whichever, and you need to make this yourself. Generally i find the easiest way is to draw the polygonal lasso tool (photoshop) and actually make the shape by eye.
Once you have it, then copy and paste it, change the colour if needed and then you will have the custom area you want. Adding the mesh and stuff is the last part, so leave that to one side for a moment.
Now, we are onto socks. Socks are simple. See diagram for more info. The right part of the sock area has to be made flipped, so any logos, you must flip opposite. If you dont, it will flip in-game, and will be backwards. Same goes for anything vertical, like lettering down the sock. This should be easy.. i normally do socks first to get into it quickly. Logos on socks dont need to be adjusted, just to scale/ratio.
Ok, now we are onto the tape area. This is quite important and you must leave it as it is, because any player who has tape assigned in the woosaah editor will have this. You won't need to touch it, unless you want to change the COLOUR of the tape. Some teams do that, but remember EVERY player will have it for that team.
Ok, now we are onto shorts. Again, these are easy. There is no real learning.. apart from that the right side of the short is a few mm's higher, so if you make any joining lines behind the bum area, they will mismatch if you match them in the shorts area when making them. The logos for shorts are like the shirt logos, but you don't have to make them so wide. So try 10% shorter and 15% wider.
You cannot put numbers/initials on shorts because every player will have the same one.
Ok, now once you have your finished creation save it as .psd if possible. This is handy because you can adjust every layer you made, and it's also a much higher quality then jpeg or png. You can even import the image as .psd to FSHed, as long as you have the plug-in for FSHed which allows you to do it.
Your next step is to get the image into FSHed and saved, ready for dropping into the directory or putting into the .big file. You can find out about that in the Kitmaking FAQ.
Now, last and not least.. it's time for the detail. You must do this before importing, obviously if your kit has mesh texture. You may notice that some kits have special areas of mesh, or texturised material. You can either use your own ideas here or use mine it's up to you.
For socks, i searched the internet for 'plain white socks'. Once you have found a sock image with a clear pattern, then use photoshop to make it larger and cutout a piece that is rectanglar and fairly straight. I use multiply tool to make it lay translucent over the white kit image. Then you can just add those four parts to the sock part of the kit, so it is reversed on the right side. You will now have enhanced sock texture!
If you have panels on the shirt, then use the mesh texture in the template pack. This is by conrad burry of nba live forums. Basically, again, you just scale the mesh down to the size you need, and try putting it over the kit as a layer. Then cut around the panels you want 'meshed' and you will have a layer of mesh panel! Repeat as necessary. Remember, stretch it wider and shorter, and the holes will come out more realistic and not stretched.
For the sleeves, it is very hard to get the mesh to match unless you use a 2048x2048 res for the whole kit. But again, do the same trick.. but make it much smaller holes on the sleeves. The sleeve is the worst part if kit modding.. don't worry if you can't match it 100%, it is extremely difficult to do.
There you go. You should now have something looking pretty good. If not, then keep at it and it will come to you with patience and practice.