U
umosay
Guest
Any suggestions for WCR2 are welcome in here
heres some from TRF's backup forum
-Keep the odd pushing and shoving that we see now in the sequel. Maybe not so much with the half backs at the scrum though, as thats never really seen.
-Backing up the jump idea
-Diving on the ball in the in goal (more animations, and actually diving on it)
-Ability to ground the ball in the in goal
-Ability to call for a mark
-Smarter AI. They take penalties when they NEED tries all the time (eg they're trailing 27-21 down with no time on the clock and they decide to kick for goal).
-Tight 5 are in the backline too often currently, need to not be there as often. Loose forwards don't seem to do much (for me anyway).
-If they are coming out wide and it is one on one, the AI should not get your winger to go out further, where there is nobody and create a gap
-If the player you're controlling comes within say a 2.5m (or more) of a loose ball the AI should take over and run directly for the ball. I've played many game of 2 player where they would grubber through and then I'd end up running in small circles around the ball.
-Take the historic matches further back. As someone said, it would be cool playing with the likes of Meads, Don Clarke etc.
-Ruck system is quite good. But if a ball winner such as Richie McCaw gets to a tackled player on his feet he should win it immediately.
-More organised in general play between backs and forwards. Forwards should generally be near the ruck. Backs should generally be in the backline.
-better control of players in defence, also better player changing and able to change when ruck is formed, defence is really hard at the moment
-flatter defensive line, back of ruck not 10m behind it
- at the moment the AI never misses goal kicks...
- more game lengths eg 20 and 30mins
- Don't always have forwards in the backs coz it slows it down and they are useless. Also they shouldn't be soooooooo slow, some forwards are quite quick.
- More lisences and more teams.
- More Challenge Modes.
- More depth in league modes etc.
- Less button bashing in scrums and mauls, but not like Rugby 2004 because I think you need some sort of control over them.
- Better perspective on kicks - behind the player.
- I like the big tackle - but don't make it 100% dropped.
- Ball that doesn't sound flat when kicked.
- Better aiming marker on starting drop-kicks and kicking for touch from a penalty. Not one that keeps going back the the middle and keeps getting longer and shorter
- Ability to pick up the ball from a ruck if first there.
- If forwards are in the backline they should have the ability to break through some tackles so they aren't completely useless.
- More useful hand-off.
- Pass in tackle (with risk of a bad pass)
- Not 100% chance of dropping ball in power tackle. (Maybe 30% chance of ball coming loose).
- Small players less likely to successfully do power tackles on big players.
- Few more types of break tackles. (barge straight through without momentum loss, stumble through, stumble a few meters and fall, ect).
- Jumping to take high kicks. (can't be tackled in the air).
- Quick throw-ins.
- Player collisions ( Players not always held up when they run into a player when a tackle is not pressed. i.e. one or both fall over in situations where tackle was not pressed, if only defender falls ball carrier can keep running).
- When ball carrier held up. (Ball carrier fights to break free or pass, defender attempts to throw player to ground. When supporting players arrive maul could be formed).
- Mauls often collapse into rucks.
- Rucks can be quickly won with 2 players, no need to always involve all the forwards in every ruck.
- Players will occasionally run an angle towards the ball carrier, as to do cut inside.
- Players on the inside will run for in hope of receiving an inside pass.
- More than one player involved in some tackles.
- Video Ref for some tries. (check grounding of the ball, check if player stepped out).
- Forwards can pick and go from rucks.
heres some from TRF's backup forum
-Keep the odd pushing and shoving that we see now in the sequel. Maybe not so much with the half backs at the scrum though, as thats never really seen.
-Backing up the jump idea
-Diving on the ball in the in goal (more animations, and actually diving on it)
-Ability to ground the ball in the in goal
-Ability to call for a mark
-Smarter AI. They take penalties when they NEED tries all the time (eg they're trailing 27-21 down with no time on the clock and they decide to kick for goal).
-Tight 5 are in the backline too often currently, need to not be there as often. Loose forwards don't seem to do much (for me anyway).
-If they are coming out wide and it is one on one, the AI should not get your winger to go out further, where there is nobody and create a gap
-If the player you're controlling comes within say a 2.5m (or more) of a loose ball the AI should take over and run directly for the ball. I've played many game of 2 player where they would grubber through and then I'd end up running in small circles around the ball.
-Take the historic matches further back. As someone said, it would be cool playing with the likes of Meads, Don Clarke etc.
-Ruck system is quite good. But if a ball winner such as Richie McCaw gets to a tackled player on his feet he should win it immediately.
-More organised in general play between backs and forwards. Forwards should generally be near the ruck. Backs should generally be in the backline.
-better control of players in defence, also better player changing and able to change when ruck is formed, defence is really hard at the moment
-flatter defensive line, back of ruck not 10m behind it
- at the moment the AI never misses goal kicks...
- more game lengths eg 20 and 30mins
- Don't always have forwards in the backs coz it slows it down and they are useless. Also they shouldn't be soooooooo slow, some forwards are quite quick.
- More lisences and more teams.
- More Challenge Modes.
- More depth in league modes etc.
- Less button bashing in scrums and mauls, but not like Rugby 2004 because I think you need some sort of control over them.
- Better perspective on kicks - behind the player.
- I like the big tackle - but don't make it 100% dropped.
- Ball that doesn't sound flat when kicked.
- Better aiming marker on starting drop-kicks and kicking for touch from a penalty. Not one that keeps going back the the middle and keeps getting longer and shorter
- Ability to pick up the ball from a ruck if first there.
- If forwards are in the backline they should have the ability to break through some tackles so they aren't completely useless.
- More useful hand-off.
- Pass in tackle (with risk of a bad pass)
- Not 100% chance of dropping ball in power tackle. (Maybe 30% chance of ball coming loose).
- Small players less likely to successfully do power tackles on big players.
- Few more types of break tackles. (barge straight through without momentum loss, stumble through, stumble a few meters and fall, ect).
- Jumping to take high kicks. (can't be tackled in the air).
- Quick throw-ins.
- Player collisions ( Players not always held up when they run into a player when a tackle is not pressed. i.e. one or both fall over in situations where tackle was not pressed, if only defender falls ball carrier can keep running).
- When ball carrier held up. (Ball carrier fights to break free or pass, defender attempts to throw player to ground. When supporting players arrive maul could be formed).
- Mauls often collapse into rucks.
- Rucks can be quickly won with 2 players, no need to always involve all the forwards in every ruck.
- Players will occasionally run an angle towards the ball carrier, as to do cut inside.
- Players on the inside will run for in hope of receiving an inside pass.
- More than one player involved in some tackles.
- Video Ref for some tries. (check grounding of the ball, check if player stepped out).
- Forwards can pick and go from rucks.