Any suggestions for WCR2 are welcome in here heres some from TRF's backup forum -Keep the odd pushing and shoving that we see now in the sequel. Maybe not so much with the half backs at the scrum though, as thats never really seen. -Backing up the jump idea -Diving on the ball in the in goal (more animations, and actually diving on it) -Ability to ground the ball in the in goal -Ability to call for a mark -Smarter AI. They take penalties when they NEED tries all the time (eg they're trailing 27-21 down with no time on the clock and they decide to kick for goal). -Tight 5 are in the backline too often currently, need to not be there as often. Loose forwards don't seem to do much (for me anyway). -If they are coming out wide and it is one on one, the AI should not get your winger to go out further, where there is nobody and create a gap -If the player you're controlling comes within say a 2.5m (or more) of a loose ball the AI should take over and run directly for the ball. I've played many game of 2 player where they would grubber through and then I'd end up running in small circles around the ball. -Take the historic matches further back. As someone said, it would be cool playing with the likes of Meads, Don Clarke etc. -Ruck system is quite good. But if a ball winner such as Richie McCaw gets to a tackled player on his feet he should win it immediately. -More organised in general play between backs and forwards. Forwards should generally be near the ruck. Backs should generally be in the backline. -better control of players in defence, also better player changing and able to change when ruck is formed, defence is really hard at the moment -flatter defensive line, back of ruck not 10m behind it - at the moment the AI never misses goal kicks... - more game lengths eg 20 and 30mins - Don't always have forwards in the backs coz it slows it down and they are useless. Also they shouldn't be soooooooo slow, some forwards are quite quick. - More lisences and more teams. - More Challenge Modes. - More depth in league modes etc. - Less button bashing in scrums and mauls, but not like Rugby 2004 because I think you need some sort of control over them. - Better perspective on kicks - behind the player. - I like the big tackle - but don't make it 100% dropped. - Ball that doesn't sound flat when kicked. - Better aiming marker on starting drop-kicks and kicking for touch from a penalty. Not one that keeps going back the the middle and keeps getting longer and shorter - Ability to pick up the ball from a ruck if first there. - If forwards are in the backline they should have the ability to break through some tackles so they aren't completely useless. - More useful hand-off. - Pass in tackle (with risk of a bad pass) - Not 100% chance of dropping ball in power tackle. (Maybe 30% chance of ball coming loose). - Small players less likely to successfully do power tackles on big players. - Few more types of break tackles. (barge straight through without momentum loss, stumble through, stumble a few meters and fall, ect). - Jumping to take high kicks. (can't be tackled in the air). - Quick throw-ins. - Player collisions ( Players not always held up when they run into a player when a tackle is not pressed. i.e. one or both fall over in situations where tackle was not pressed, if only defender falls ball carrier can keep running). - When ball carrier held up. (Ball carrier fights to break free or pass, defender attempts to throw player to ground. When supporting players arrive maul could be formed). - Mauls often collapse into rucks. - Rucks can be quickly won with 2 players, no need to always involve all the forwards in every ruck. - Players will occasionally run an angle towards the ball carrier, as to do cut inside. - Players on the inside will run for in hope of receiving an inside pass. - More than one player involved in some tackles. - Video Ref for some tries. (check grounding of the ball, check if player stepped out). - Forwards can pick and go from rucks.