- Jan 18, 2021
Morning Jim546As a test I tried to compare the high and low poly models that Facebuilder can produce and while I didn't get crashes that happened last time, I think overall the extra detail isn't really worth it. Left image is high poly with 2048x texture, right is low poly with 512x texture.
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Must clarify this is not on all the new faces. Just a handful.Any idea why in gameplay I get red and green masks rather than the faces but up close on cut scenes it's shows the faces fine?
Must clarify this is not on all the new faces. Just a handful.