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yet another preview.......

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Rugby 2005 Hands On Preview

In 2003 the Rugby World Cup was held, and EA released a game side by side with it. It was a game that demonstrated the problems the Rugby franchise has had for so long and that is the lack of cash from EA because, to be honest, it's not as big as their powerhouses in terms of market value and predicted profit. However EA went back to the drawing board completely and are well on the way to constructing a fantastic rugby game for fans of the sport. We recently went hands on with a build that was either very close to final or the final master and came away with positive impressions of the game that will finally give Rugby fans what they want, albeit minus online.

The big change to this year’s game is how it has been built. Rather than using its own proprietary engine, the developers have taken the FIFA engine which has been worked on for a long, long time. This is the first change that is apparent when playing the game. The camera angles are basically the same as FIFA, the detail of the players are the same and overall if a character in FIFA picked up the ball and ran with it, you'd have Rugby 2005 â€" which isn’t a bad thing with the FIFA engine being one of Electronic Arts most established products in terms of quality.

The game will offer you a number of game modes to play through such as World Championship (seems EA's world cup license has run out), Six Nations, Super 12 etc from around the globe and also quick match for those who just want to get dirty quickly. One of the big problems that EA is going to have with this game is getting non-rugby fans into it and that is why a tutorial is compulsory.

We played through it and found that even though we are familiar with the sport, there are things in there that will be new to any gamer. The control system for line outs is one such example. The whole control system has been constructed brilliantly by the developers. The triggers will be used to sprint when held down while passing could not be easier. X and B take on this responsibility. X passes left, B passes right (square and circle on PS2), somewhat how the controller is layed out. There is also a variety of passes you can perform such as a quick short pass, or a cut out pass to put a man into space.

With the FIFA engine being used it's not hard to see the extra power being employed for this game. The character models are highly detailed and just like FIFA you can pick players from their looks without names on the screen. Also EA have added 'intermission' style scenes where players line up for line outs or even get into fights with the referee having to step in. Those of you familiar with FIFA 2005 will recognize these. It's not just there that the game has become more impressive though, with some truly brutal animations on display. EA motion captured players for the game and it really shows when the big men hit each other. You can be picked up and driven into the ground, dived out for a try stopping tackle or run into to create a ruck where you can lose the ball quite easily.

The most crucial aspect of course is how the game plays and it passes with flying colours. Rugby is not called the running game for nothing, and you'll be doing a whole lot of that. Possibly something fans may have issue with in the current build is the amount of phases that can be put together, but that really is down to how well you can play the game. If you sprint away and get tackled, you're going to lose the ball quickly. The kicking game has been implemented well and EA realises the focus of this aspect obviously with the ability to pass from the ruck straight to the kicker implemented, great for when you’re inside your own 20 metre line.

Visually the game is also looking great with a number of licensed stadiums including Twickenham and of course the detailed player models. Like FIFA they will accumulate dirt as they are tackled etc and react sometimes emotionally to a referee decision. Commentary will be provided by an Australian and UK team, from Sky Sports and seems to flow really well already.

Rugby 2005 will be EA's greatest rugby game ever that’s for sure and possibly the best rugby game ever made. EA have really gone the extra mile with this one and all the hard work put into the game should pay off for gamers and the developers when it’s released in March this year.
 
right lol,

"Visually the game is also looking great with a number of licensed stadiums including Twickenham and of course the detailed player models. Like FIFA they will accumulate dirt as they are tackled etc and react sometimes emotionally to a referee decision. Commentary will be provided by an Australian and UK team, from Sky Sports and seems to flow really well already."
 
Originally posted by NZL fan@Feb 4 2005, 07:25 AM
The triggers will be used to sprint when held down while passing could not be easier. X and B take on this responsibility. X passes left, B passes right (square and circle on PS2), somewhat how the controller is layed out. There is also a variety of passes you can perform such as a quick short pass, or a cut out pass to put a man into space.
Eh?

Locks' team's video clearly showed the L1 and R1 for passing on the PS2. Good Christ, man, what happened to detail?
 
Originally posted by captainamerica+Feb 4 2005, 07:52 AM--><div class='quotetop'>QUOTE (captainamerica @ Feb 4 2005, 07:52 AM)</div>
<!--QuoteBegin-NZL fan
@Feb 4 2005, 07:25 AM
The triggers will be used to sprint when held down while passing could not be easier. X and B take on this responsibility. X passes left, B passes right (square and circle on PS2), somewhat how the controller is layed out. There is also a variety of passes you can perform such as a quick short pass, or a cut out pass to put a man into space.
Eh?

Locks' team's video clearly showed the L1 and R1 for passing on the PS2. Good Christ, man, what happened to detail? [/b]
yeah whats doing
do u reckon from the septemebr version that locks had its changed to square and circle

it cant be square and circle........that would suck
 
Originally posted by NZL fan@Feb 4 2005, 07:25 AM
We recently went hands on with a build that was either very close to final or the final master
dont ya reckon they'd know if they played the final verison or not!!!!!!!!!!
 
Doubt that it is square and cricle for the ps2 - bear in mind he played the xbox version which only has 2 triggers... so therfore had to use the other buttons. He probably assumed the same for the ps2 version of hte game
 
They must have played a newer version than locks did to have commentary on it. If there's a newer version floating around then can only be a matter of time before we can start getting finalised team lists etc.
 
The buttons setup was the thing that intrigued me as well..........

If he is correct then they have been changed since Lock's version for reasons unknown.

I hope this isn't so as its so natural to hit the top shoulder buttons to pass, and using R2 for speed is the exact same setup as PES4.........
 
Originally posted by umosay@Feb 3 2005, 07:46 PM
right lol,

"Visually the game is also looking great with a number of licensed stadiums including Twickenham and of course the detailed player models. Like FIFA they will accumulate dirt as they are tackled etc and react sometimes emotionally to a referee decision. Commentary will be provided by an Australian and UK team, from Sky Sports and seems to flow really well already."
yes and?

The UK version will have Barnsey and Harrison and the aus will have horfon bray or whoever your lot are.
 
I thought au.playstation.com announced that, from the version they tried, it would be McLaren & Mexted that would be doing the commentary???

... whats going on here?

... I'd go along with thinking they would presume (and not know!) it would be sqr & circ on the PS2 controller, but how was it implemented in R2004, what were the differences between PS2 & Xbox version in terms of controls? - that might be an indication of whats gonna happen
 
Man!!, am I good to you guys or what.......

Xbox world Rugby 2005 Interview with Andrew Wilson- EA Sports & XBW
posted 01/02/05 11:14 pm


Running just behind Cricket and Aussie rules there’s another great sport that we get fanatical about… Rugby! Or if you live in our Northern states, change that order around as you see fit. Even those of us with only a passing interest in the game were devastated when Johnny Wilkinson dropped the ball onto his magic boot and snatched World Cup victory away from us in 2003.

So how can we relive that, or even better, turn the tables and change history? Well, soon EA Sports will be releasing Rugby 2005 to fans worldwide and we thought we’d get the goods for you all and find out just how it’s coming along. XBW got hold of Andrew Wilson, the Producer of Rugby 2005 to find out just how things are shaping up.

XBW : Rugby 2004 sold significant numbers and held a number one sales position in Australia and New Zealand, as well as number 3 in England. How did you use the experience and feedback from 2004 to improve and develop 2005 further?
AW : We always love to get feedback from the fans. The fans for Rugby videogames are very passionate; they really want and deserve a game that gives Rugby its due. We listened a great deal to the feedback they provided for Rugby 2004 and took many of their suggestions to heart. We have tried to address a great deal of these issues in Rugby 2005 and I believe that we can now say we offer the best Rugby video game that has ever been produced.

Working with EA Sports has enabled you to use the FIFA engine for Rugby 2005. How has this engine enabled you to improve on Rugby 2004? Has it also made the development period easier?
Being able to adopt the FIFA technology has definitely been a huge benefit to the game. It allows us to take state of the art technology from the world’s biggest sell sports game and apply it to Rugby. While this was a huge advantage, there are some fundamental differences between the sports that still provided us with our fair share of hurdles.

Jumping from 22 to 30 players on the field at once, and incorporating throwing and hitting as well as kicking presented some challenges. In the end, the technology worked very well for us and allowed us to make an incredible amount of progress in a short amount of time.

From the screenshots released so far it is obvious that Rugby 2005 has improved graphically on its predecessor, with players such as Tana Umaga now instantly recognisable. What lengths have you gone too to ensure the ***le competes on a graphical level with other EA Canada ***les?
The graphical improvements in Rugby 2005 are vast. Along with Tana Umaga, 100’s of other player heads were individually replicated. New accurate player models more accurately represent the body types seen in Rugby. We were able to use exactly the same technology that is used in all of our other EA Sports games. In some instances, I believe that we have even lifted the bar a little on our other ***les.

All new stadiums were created with new dynamic lighting, shadows and weather conditions. Player kits were made from scratch and now have dynamic mud and grass stains that increase throughout the game depending on weather conditions. All in all, every graphical aspect of the game has seen an improvement from last year. It is unlike any previous Rugby game.


We understand that you used the NZ Maoris for the motion capture. Is it true to say smoother and more diverse player animations were a primary goal for this game?

Due to the sheer number of varied movements that a player can choose to execute in any given situation on the pitch, it was very important that we have a huge number of animations to match these options. We spent a week in the EA Canada motion capture studio ensuring we had animations for every moment of action on the pitch. Having superb athletes such as the NZ Maori team be a part of this process was invaluable. The end result is that the play on the field is quicker, smoother and more varied than ever before. Everything from scrums, to lineouts, to passing has a realistic feel.

One area that stands out right away is the tackles. I believe people who play our game will be thrilled by the variety and intensity of the hits.

After watching England win the 2003 world cup, it was evident that strong forward play is vitally important in international rugby. In contrast Australia was runners-up by playing an expansive passing game using their speedy backs. Does Rugby 2005 offer the opportunity for gamers to experiment with these different playing styles?
Rugby 2005 really encourages varied gameplay. You have the most success if you mix backs and forwards play along with kicking. Spinning it to the wing every time isn’t going to be the key to success. It is also important to note that different teams will have different offensive strategies. If your plan of attack works against one team, don’t expect it to work on other teams. The user is rewarded for experimenting and getting deeper into the many gameplay options on the field.

Could you offer anymore insight into the unique control techniques you have developed? Such as the on-the-fly play calling and the kicking control.
It was very important to take the user out of the game as little as possible and at the same time provide them with as much control as possible. One solution to this problem was to incorporate on-the-fly play calling. The user is now able to call for an offensive formation off the backs of rucks and scrums without having to enter into a menu system. As well, the kicking game has been better integrated and is now an integral part of the game. You are now able to execute multiple kicks in open play with much more accuracy and power.

One of the key components for any Rugby game is the simulation of the ruck and mauls. How have you approached this gameplay facet?
When it comes to breakdowns in play, we were keen to avoid the pitfall of repeated button tapping to affect the outcome. In Rugby 2005 adding additional players to the ruck or maul will help sway things in your favour. Breakdowns work to encourage the player to keep the ball moving, it is easy to spend too much time focusing on the rucks and mauls. We really wanted to keep the ball alive and keep the action happening in the open play.

After securing a number of licences, how authentic can gamers expect Rugby 2005 to be? Can expect to play our own Super 12, Heineken and Zurich Cups with authentic player uniforms and stadia?
This is by far the most authentic licensed Rugby product to date. You can definitely look forward to hitting the paddock in famous Rugby grounds such as Twickenham with your favourite players from the world’s premiere Rugby nations. The kits are completely authentic and up to date for 2005.

Who have you used for the primary commentators? Can gamers expect Gordon Bray and John Inverdale from 2004, or will be hearing lines from a different commentary duo?
We are very excited to welcome aboard all new commentators for Rugby 2005. Helping us out with the main commentary is Ian Robertson of the BBC. Ian is an accomplished commentator, author and Rugby aficionado who has spent more than 25 years covering Rugby after retiring from the Scotland international squad. For our expert commentary this year, we have turned to Murray Mexted. A former All Black, Murray is a legend in the industry and will be familiar to all who follow Rugby. It is pleasure to have both gentlemen aboard and it was great to work with them throughout this process. /blockquote>

Your previous Rugby ***le emphasised longevity through possessing an extensive career mode, whereby players had to manage squads and cope with player injuries. Can gamers expect anything different in this area?
You will see a lot of the same career and squad management features that were a part of Rugby 2004. There will be no shortage of tournaments and leagues to keep you questing to be champion of the world.

As the game is using the Fifa engine, which now supports Xbox Live, will Rugby 2005 incorporate online play?
We had a number of challenges to overcome this year. Largely, the implementation of new technology. This combined with some focus group work contributed to holding off on online player this year. It is something we would strongly like to support and are definitely looking into it for the future.

With Rugby 2005, EA have now developed three rugby and three cricket games. Can gamers now expect long running franchises for these two ***les?
With every year our games get better and better. These franchises will continue to grow and evolve every year. There are still places we would like to go with Rugby and we are already looking forward to getting feedback on Rugby 2005 so we can continue to evolve and give our fans the best Rugby game ever.

Thanks for your time today Andrew. With the Fifa engine behind it, Rugby 2005 will hopefully finish up as the best Rugby game yet! Check back at XBW soon for some new screenshots.


Interview by Mark Denton
 
cheers NZL fan... thats a good grab !!!

... again it all sounds so promising - looking forward even more now... altho I noticed how he gave nothin away in regards to the official licenses, we'll have to wait longer before we get a final confirmation on the existence of Zurich/Top 16 and Celtic leagues
... my previous question on another thread (about a new video trailer released) has been answered - its Ian Robertson not Bill McLaren that commentates... he's Scottish so he has a decent accent/tone to listen to as opposed to Inverdale!

... cheers for this dude and roll on March (early or late!)
 
Andrew in the past has been a master of not answering questions directly, but in his answer he attempts to get you thinking that certain things are included, which end up not being there in the final version.

For example take this question from above........

"Your previous Rugby ***le emphasised longevity through possessing an extensive career mode, whereby players had to manage squads and cope with player injuries. Can gamers expect anything different in this area?"
"You will see a lot of the same career and squad management features that were a part of Rugby 2004. There will be no shortage of tournaments and leagues to keep you questing to be champion of the world".

Here he is asked directly if career mode from rugby 2004 is included. A pretty basic yes/no type question you would think.

In his answer you can perhaps assume that he is saying it is, but read closer and you will actually see that it isn't, but he avoids saying that like the plague.

He says "You will see a lot", note this means some career/ squad management options are NOT included. He then takes us away from the question by stating "There will (however) be no shortage of tournaments and leagues..."

No career mode then.........
<
 
it'll be a major loss if, as you predict, career mode is dropped...

its all good and well playing 1 regular competition, whatever it is, for 1 season but the career mode would have been a major plus - imagine if PES dropped its master league, there'd be uproar !!!

perhaps there'll be some sort of career mode featured within the regular competitions i.e, if you play Super 12, you can play for 5 seasons and trade etc within that time frame but only within that competiton - no northern hemisphere teams featured anywhere... not ideal, but I'd hope for some sort of longevity/season continuation
 
I doubt it.......

Like online play, seasonal mode will come in later versions once the basic gameplay is good......which I can live with.

The other giveaway as to the fact that there is no multiple seasons/career mode is that they havn't mentioned it in any press releases - things like that would have been in there for sure, as they are a big deal for sports fans.......
 
we'll just have to wait and see what happens ... unfortunately it'll mean very short game time for a NH fan like me, playing the Heineken Cup, while good, will not take too long... 6 group games, quarter-final, semi-final then final will be pretty short, nowhere near as long as a home and away league campaign that would come with a Zurich Prem or Celtic league competiton

... as you say, we can live with it as long as the game is actually up to scratch!
 
Andrew wilson has done it again

avoiding the crucial questions like a dirty politician

if a master league type season mode isnt available i will be dirty

if all i can do is a season of 11 matches in the super12 i'll be ****** as

i wanna take on the globe.
win S12
then head north and take on the boring chumps...become a world champ

thanks anyways NZL...........ur a good man, man!
 
Originally posted by ak47@Feb 4 2005, 04:07 PM
Andrew wilson has done it again

avoiding the crucial questions like a dirty politician

if a master league type season mode isnt available i will be dirty

if all i can do is a season of 11 matches in the super12 i'll be ****** as

i wanna take on the globe.
win S12
then head north and take on the boring chumps...become a world champ

thanks anyways NZL...........ur a good man, man!
AK - I thought you had mentioned in another post that you were getting your hands on a demo version for Wednesday... anything happen on this?
 
Originally posted by ak47@Feb 4 2005, 04:07 PM
Andrew wilson has done it again

avoiding the crucial questions like a dirty politician

if a master league type season mode isnt available i will be dirty

if all i can do is a season of 11 matches in the super12 i'll be ****** as

i wanna take on the globe.
win S12
then head north and take on the boring chumps...become a world champ

thanks anyways NZL...........ur a good man, man!
Playing the computer is not where the real excitement is.........human players are the most exciting with their ability to process (or not) information at a higher level. I will be searching around for worthy people to play.
 

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